We recently talked about the latest advances that AMD FidelityFX Super Resolution 2.0 has received, especially from the fact that you have published your code through GPUOpen so that As many developers as possible implement this rescaling technique in their games.
Another of the greatest steps is the one that takes place today, and that is that, as we see in GPUOpenAMD has published a plugin compatible with Unreal Engine 4 and Unreal Engine 5 that will allow us to integrate this technology in the titles designed with this engine, something that will greatly facilitate its expansion.
AMD FSR 2.0 makes use of time scaling, something that Unreal Engine has support for, so according to the company itself, implementing FSR 2.0 is more a matter of days than months, something that is also true for titles that already have all the requirements, such as those compatible with DLSS.
FSR 2.0 has RCAS, so titles that currently have FidelityFX-CAS should first disable this technology for FSR 2.0 to work properly, which is something AMD has a valid tutorial for Unreal Engine 4 in its versions 4.26.2 and 4.27.2, as well as for Unreal Engine 5.
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Jordi Bercial
Avid technology and electronics enthusiast. I’ve been messing around with computer components almost since I could walk. I started working at Geeknetic after winning a contest on their forum about writing hardware articles. Drift, mechanics and photography lover. Feel free to leave a comment on my articles if you have any questions.
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