Gaming

Yoko Taro: Japan is not good with Western graphics engines; China and Korea are ahead of us

NieR Automata, one of the best games of the last generation

After decades of development, the video game industry reached the point of establishing some standards regarding the use of graphics engines, this for creative motivations, but also for business. Creating and updating your own engine is not easy, nor cheap, and little by little more studios decide to use Epic Games Unreal Engine either Unity. Even Japan is applying this change, although at a slow pace and recently Yoko Taro spoke about it.

Yoko Taro thinks Japan was late in adopting Western graphics engines

During a Interview with IGNYoko Taro, Japanese creative famous for being the creator of NieR, spoke about the increase in the use of Western engines and the way in which Japan is adapting to this reality. In this regard, he pointed out that Japan arrived late in the process of adopting Western graphics engines and pointed out that it has been a complicated process because until now it is not part of the basic education in the disciplines related to it: “as for games, Japanese companies have found it difficult to implement Western systems. Japan has a long history of companies developing their own engines and it was difficult to move away from that. We were very late to incorporating rendering tools and middleware from the West even to this day. today, many schools don't teach this to new developers.”

NieR Automata, one of the best games of the last generation

China and South Korea have an advantage over Japan in the use of Western graphics engines

Subsequently, Yoko Taro considered that Japan's delay in integrating into the new dynamics in video game development had a market cost since other countries, such as China and South Korea, adapted immediately and managed to be successful in the development of their games. video games and as a business.

Do not miss it: Yoko Taro: Stellar Blade is much better than NieR:Automata

In that sense, the creative mentioned: “I think the Japanese are not good at adapting foreign technology. Chinese and South Korean games were much faster when using engines like Unreal for games with Japanese aesthetics.”

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