Science and Tech

Xbox wants to eliminate exclusives in gaming

PlayStation knew that the purchase of Activision would not make Call of Duty exclusive

These statements come a day after PlayStation boss Jim Ryan pointed out that Xbox’s subscription model, Game Pass, is “destructive”, so they must invest in exclusive games to gain an advantage in the competition with Xbox.

Although the elimination of exclusives in the world of gaming is Nadella’s greatest wish, the reality is that it is the most relevant way to boost sales of consoles, in addition to influencing users’ decision to subscribe.

Before the Activision Blizzard purchase, Microsoft was looking for Square Enix

Another of the secrets that was revealed at this hearing is that Microsoft also considered buying Square Enix, developer of the Final Fantasy franchise, as well as Sega or Bungie before announcing its $69 billion deal for Activision Blizzard.

According to the legal documents filed, one of the reasons for acquiring this studio was to strengthen its presence in the Asian market, in which Xbox has historically had a weak presence, in addition to adding more content to Game Pass.

However, another of the compelling reasons for adding Square Enix to its studio portfolio was to strengthen the mobile video game strategy, because although Game Pass is available on Xbox and PC, they wanted their classic games to add value to a mobile version.

Hearing Reveals PlayStation Corporate Secrets

Finally, among the most important secrets that the audience revealed is the money that Sony spends to develop some of its most important games or what it pays to make titles like Call of Duty more relevant on its platform.

And it is that when presenting confidential documents, this type of data was covered with a net marker, but when scanning them to present them, the ink became transparent and thus revealed confidential information from Sony.

According to the document, major titles, such as Horizon Forbidden West, apparently cost $212 million to develop and 300 people were involved in it over five years.

On the other hand, The Last of Us Part II involved 220 million dollars and around 200 workers to get it ready, while Call of Duty (not counting accessories or subscriptions) generated revenue of 800 million dollars in the United States alone. during 2021.



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