July 4 (Portaltic/EP) –
Valve has clarified that it does not seek to “discourage” the use of Artificial Intelligence (AI) in the video games it hosts on its streaming gaming platform, Steam, and that its objective is to adhere to current copyright laws and policies.
The video game development company began to ban those titles generated by AI a few days ago, indicating that their legal ownership was “unclear” and that they could be based on protected material by copyright owned by third parties.
A Reddit user, known as potterharry97, shared that Steam had refused to distribute a game he tried to publish that contained AI-generated assets. Then, the platform specified that it could not distribute video games “for which the developer does not have all the necessary rights.”
The controversy surrounding this technology then arose because the company had previously published video games on Steam that explicitly mentioned that they use AI.
Valve has now wanted to clarify its position regarding AI-generated games in a statement to which it has had access. VGC and in which he assures that his “objective is not to discourage” the use of these games on the platform.
“We are working on how to integrate it into our already existing review policies”, he indicated, qualifying that this “It is a reflection of current copyright laws and policies.”
In this writing, Valve has also pointed out that there is a large “legal uncertainty related to the data used to train AI models” and has said that it is the responsibility of the developers. “have the appropriate rights to submit your game”.
With this, it has communicated that developers will be able to use this AI technology in their work as long as they can demonstrate that they have sufficient rights to use it to create assets, including images, text and music.