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Unity has released its Time Ghost demo to showcase the progress of version 6 of its graphics engine


Unity has released its Time Ghost demo to showcase the progress of version 6 of its graphics engine



It’s been a year since Unity was involved in a controversial subscription policy for developers who wanted to use its engine. A policy that was finally modified in the face of commotion caused by the communityBut this has not prevented Keep working on your next engine, Unity 6 will be released next year. This next version of the game engine includes news (of course) taking advantage of the artificial intelligence and machine learning.

Geeknetic Unity has presented its Time Ghost demo to show the progress of version 6 of its graphics engine 1

Herein technology demonstration called Time Ghost these have been shown advances that will arrive with this version 6. Now you can create environments with greater vegetationup to 12 million instances with DOTS ECS, where trees and grass are included, and where less than half a million are rendered. It has also been used machine learning for the deformation of fabrics of clothing, an action that is executed in real time. To achieve this, it has been possible to reduce data from 2.5 GB to just 47 MB, where it will only take 0.8 ms per frame.

Geeknetic Unity has presented its Time Ghost demo to show the progress of version 6 of its graphics engine 2

Other new features introduced are a system of Improved collision visual effectsused for greater fidelity when objects fall on the characters, and which offers greater interactivity. hair system It has also been improvedallowing simulate high density real-time capillary. It also allows for uninterrupted LOD rendering and wind effects.

Geeknetic Unity has presented its Time Ghost demo to show the progress of version 6 of its graphics engine 3

To demonstrate this technical demo, nothing less than a PC with Intel Core i9-14900K along with an NVIDIA RTX 4090You can watch the video of this demonstration below.

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Article Editor: Juan Antonio Soto

Juan Antonio Soto

I am a Computer Engineer and my specialty is automation and robotics. My passion for hardware began at the age of 14 when I gutted my first computer: a 386 DX 40 with 4MB of RAM and 210MB of hard drive. I continue to give free rein to my passion in the technical articles I write on Geeknetic. I spend most of my free time playing video games, both contemporary and retro, on the more than 20 consoles I own, in addition to the PC.

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