Tower of Fantasy’s story is set thousands of years in the future, after Earth’s environmental collapse due to resource and energy shortages and humanity’s flight to the planet Aida. In their new home, the humans spot Comet Mara and discover that it is a powerful and mysterious energy source they call omnium. To extract it, they built the Illusory Tower, but the influence of the omnium’s radiation caused a space-time rift that almost completely destroyed the planet’s civilization.
The scientists who survived the disaster created Hykros and managed to combat the radiation, allowing humanity to continue living on the planet and use the omnium. Meanwhile, research around this energy source has delved into the fields of energy supply, biological mutations, and time manipulation. Faced with this situation, Los Heirs de Aida appeared, some self-proclaimed saviors who point to the omnium as the culprit of all disasters. This group is directly opposed to Hykros.
Tower of Fantasy’s shared world offers solo and cooperative experiences that can be PvE (Player vs. Environment) or PvP (Player vs. Player). Just like any other kind of game porridge, the Hotta Studio title is based on two pillars: the fighting and the characters. Tower of Fantasy matchups rely heavily on weapons, which can be upgraded through upgrades. Each weapon has four types of abilities: attack, defense, weapon-specific ability, and combos. There are currently twelve types of weapons in the game and three of them can be equipped at any one time.
Anime-style characters are achieved through the system porridge and each of them is linked to unique weapons that give it a style of play. All characters have backstories, personal stories and personalities, as well as multiple options to customize them. Character creation tools have proven to be quite popular. On the other hand, Tower of Fantasy encourages players to explore the world of Aida, where in addition to combat they will find puzzles and mini-games. The title offers numerous vehicles and means of transport.
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