Today it is a fact that Stellar Blade It is one of the most anticipated titles of the year. However, its creators may never have imagined that their project would give much to talk about, especially because during development many thought they were crazy for trying to create such a project.
Develop big budget or AAA games It can be a double-edged sword, since nothing guarantees that the final product will be liked by the public and will recover your initial investment. Hence, developers make safer bets by relying on different media, such as post-launch support (games as a service), microtransactions, etc.
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SHIFT UP took the risk to do Stellar Blade
In case of SHIFT UP with Stellar Blade is no different; in fact, SHIFT UP He confessed that the risk of making this project was such that people even thought they were crazy, since nowadays “it is a rather unusual achievement to work on a AAA game in Korea“.
“When I decided to create this game, a lot of people thought we were crazy because in South Korea “Mobile games dominate the market and the console market was almost non-existent,” said the creative in a video from PlayStation about development.
The above is somewhat justified if we take into account that SHIFT UP I had only worked on 2 games as a mobile service: Destiny Child and GODDESS OF VICTORY: NIKKE (which later received support for PC), apart from the fact that he was not well known in West.
The development team at SHIFT UP Initially he was worried, but as the project progressed he gained confidence in his fortune, as the company wanted to make a console game.”now or never“.
SHIFT UP wants to continue working on console games
Days ago, the creative also explained in an interview with RULIWEB (via Genki), that his acquaintances advised him to make games that had a larger profit margin.
“But what our industry needs more than anything else is varietyright?” he replied. Hyung Tae.
Traditional single-player games that tell their story with an ending have important value in themselves, according to the developer, and that a market in which these various types of games coexist is healthier.
“This is why SHIFT UP will continue to take on the challenge of console gaming in the future,” he said. Hyung Tae. “We have a strong desire to create games that allow many players to enjoy themselves until the end and return to reality feeling good.”
In case you missed it: Stellar Blade It's days away from becoming a reality.
What do you think of the statements of SHIFT UP? Tell us in the comments or on Discord.
Stellar Blade It will debut on April 26, 2024 exclusively for PlayStation 5. You can find more news related to it by visiting this page.
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