With the launch of the NVIDIA GeForce RTX 40 Series and DLSS 3.0a new performance increase technique appeared that consists of generating new frames on the fly based on the information available both from the previous frame and from the frame that will be generated later, and while it is a very powerful technology, it is only officially available for the latest generation of NVIDIA graphics cards.
However, as happened with RTX Voice –that we remember, it worked on graphics cards prior to RayTracing— a user has managed to bypass the blocking of this function in Cyberpunk 2077something that has made this functionality available, for example, on the NVIDIA GeForce RTX 2070 tested for this.
The result has been varied, since in general, an improvement in performance of more than double has been achieved, going from an average of 30-40FPS to running over 80FPSalthough yes, it is an exaggerated comparison, since the average without the modification was made with DLSS in quality preset, and in the case of frame generation, DLSS was set to balanced.
Likewise, there are stability problems, although their origin is unknown. Well, they could simply be problems at the driver level that are not prepared to work like this.
End of Article. Tell us something in the Comments!
Jordi Bercial
Avid technology and electronics enthusiast. I’ve been messing around with computer components almost since I could walk. I started working at Geeknetic after winning a contest on their forum about writing hardware articles. Drift, mechanics and photography lover. Feel free to leave a comment on my articles if you have any questions.