Gaming

The Trivia Cracks game exceeds 50 million questions in 34 languages

The Trivia Cracks game exceeds 50 million questions in 34 languages

March 14 (Portaltic/EP) –

The famous trivia trivia game will be ten years old next October and coinciding with the International Day of Ask Questionswhich is celebrated this March 14, its developer, etermax, has announced that, thanks to its faithful community, the record number of 50 million unique questions available in 34 languages.

Over the past decade, Trivia Crack fans have continually contributed to the game by suggesting, voting for, and moderating most of the trivia content via the ‘Question Factory’a development that allows users suggest, evaluate and translate questions to use in the game. As a result, more than 50 million unique questions have been collected, suggested by users from 180 countries and available in 34 languages.

According to etermax, this technology “promotes a social and collaborative model that not only contributes to an environment of healthy competition, but is also a reflection of the motivation and excitement that curiosity arouses in people of all the world”.

The revolutionary discoveries in the history of humanity and the decisions that mark people’s lives have started, mainly, with a question. Under this premise, Trivia Crack was born in 2013, the world-acclaimed video game series based on trivia, which changed the way people enjoyed trivia games, combining the fun of trivia with social interaction on a mobile device.

MORE THAN 600 MILLION DOWNLOADS

In 2015, the video game managed to become number one in downloads on the App Store in the United States, remaining in that first position for 66 consecutive days. To date, Trivia Crack has reached 600 million downloads, with more than 150 million active users per year and one of the most active ‘gamer’ communities.

Thanks to its passionate community of curious people, Trivia Crack has grown beyond its initial mobile experience and has evolved to become a cross-platform game that uses multiple technologies including AR filters, board games, voice interface devices, ‘smartwatches’ or streaming services, among others.

“It’s fair to say that it all started with a question,” said Máximo Cavazzani, founder and CEO of etermax. “In our case it was: what if we developed a video game where curiosity meets technology, creating a perfect environment for the growth of an international community of curious people? And here we are. Ten years later, we have built a community of global trivia that continually reinforces its commitment to enjoy, connect with other people and encourage curiosity,” he added.

“This March 14th we celebrate especially the #Ask Us Questions Day and we take the opportunity to thank, commemorate and recognize our community of millions of curious people around the world”, he added, convinced of the importance of “keeping one’s wits sharp and curiosity active” as “key to finding creative solutions to problems of today and tomorrow.

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