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The new version of the Agility SDK DirectX 12 includes improvements in AI algorithms, AV1 encoding and matrix calculation


The new version of the Agility SDK DirectX 12 includes improvements in AI algorithms, AV1 encoding and matrix calculation



A new version of the Agility SDK for Microsoft DirectX 12 1.711.3-preview will allow game developers to use the new Work Graph function. With this new function it will allow the asynchronous use of shaders to force the GPU to perform this task instead of being done by the CPU. In addition, Work Graph will offer a better memory management at the same time that it will simplify the structure of the programming.

Geeknetic The new version of the Agility SDK DirectX 12 includes improvements in AI algorithms, AV1 encoding and matrix calculation 1

With this new version, the machine learning algorithms thanks to the function WMMA (Wave Matrix Multiply Accumulate). This new feature is targeted at latest GPUs, capable of accelerating these tasks commonly used in AI. Thanks to matrix-based calculations WMMA gets better performance in data storage, reorganization, and duplication.

has also been added support for AV1 encoding to be able to unify the access to this codec from all modern graphics. But at the moment this function is only available for the NVIDIA RTX 40 series usersalthough AMD should provide drivers compatible for their graphics before the end of the year.

Geeknetic The new version of the Agility SDK DirectX 12 includes improvements in AI algorithms, AV1 encoding and matrix calculation 2

For new options included in this Microsoft DirectX 12 Agility SDK Qualcomm has also been interestedwhich is planning to include support for WMMA and AVI soon.

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Article Editor: Juan Antonio Soto

Juan Antonio Soto

I am a Computer Engineer and my specialty is automation and robotics. My passion for hardware began at the age of 14 when I gutted my first computer: a 386 DX 40 with 4MB of RAM and a 210MB hard drive. I continue to give free rein to my passion in the technical articles that I write at Geeknetic. I spend most of my free time playing video games, contemporary and retro, on the 20+ consoles I own, in addition to the PC.

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