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The minimum requirements for Red Dead Redemption for PC revealed. It will arrive on October 29


The minimum requirements for Red Dead Redemption for PC revealed. It will arrive on October 29



15 years, that is how long it has taken Rockstar to port to the platform where they were born, the PC, the game Red Dead Redemption. We say port because it is not a remake based on the engine of the second installment (which is on PC), but rather it is an adaptation of the game for the PlayStation 3/4 and Xbox 360 consoles in 2024.

Of course, it will have some improvements such as scaling to 4K resolution and support for 144 Hz, in addition to allowing it to be played on super ultra-widescreen monitors with a 32:9 format and HDR10.

October 29 will be when this version of Red Dead Redemption arrives for PC along with the Undead Nightmare expansion that introduces the zombie theme.

Geeknetic Red Dead Redemption minimum requirements for PC revealed. It will arrive on October 29 1

The company has also revealed the minimum and recommended requirements to be able to move the game on PC. As expected, they are not particularly high, although if we want to be able to play in 4K we will need more power:

Minimum requirements for Red Dead Redemption on PC

  • Operating System: Windows 10 64-Bit
  • Processor: AMD FX-9590 or Intel Core i5-4670
  • Memory: 8GB RAM
  • Graphic card: AMD Radeon R7 360 or NVIDIA GeForce GTX 960
  • DirectX: DirectX 12
  • Storage: 12 GB available.
  • Sound Card: DirectX compatible

Recommended Requirements for Red Dead Redemption on PC

  • Operating System: Windows 10 64-Bit
  • Processor: AMD Ryzen 5 3500X or Intel Core i5-8500
  • Memory: 8GB RAM
  • Graphic card: AMD Radeon RX 5700 XT or NVIDIA GeForce RTX 2070
  • DirectX: DirectX 12
  • Storage: 12 GB available (SSD recommended)
  • Sound Card: DirectX compatible

Those teams that fall somewhat short will always be able to use AMD FSR 3.0 and NVIDIA DLSS 3.7 technologies, both compatible with this port.

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Article Editor: Antonio Delgado

Antonio Delgado

Computer Engineer by training, editor and hardware analyst at Geeknetic since 2011. I love to tear apart everything that passes through my hands, especially the latest hardware that we receive here for reviews. In my free time I tinker with 3D printers, drones and other gadgets. For anything, here you have me.

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