Gaming

Teamfight Tactics: Patch Notes 13.1

Teamfight Tactics: Patch Notes 13.1

Riot Games He continues to work on updates for his video games. After the announcement of the start of the 2023 season of League of Legendsit’s time to retouch some elements of self-managed chess Teamfight Tactics.

On this occasion, the company has made important adjustments to the macro game, such as increases or ensuring that certain ‘mobs’ or creatures always give rewards. In this way, it will prevent players from reaching certain passages of the game with a certain disadvantage.

system changes

  • Hero Augment armories that spawn in round 4-2 now have a 5% chance to only be 5 cost units.
  • Silver increases in a match: 52% ⇒ 37%
  • Gold increases in a match: 71% ⇒ 92%
  • Prism Augments in a match: 35% ⇒ 20%
  • Hero Increases in a match: 95% ⇒ 92%
  • Hero/Prism/Silver ⇒ Hero/Prism/Gold
  • Prism/Hero/Prism ⇒ Prism/Hero/Gold
  • Prism/Prism/Hero ⇒ Gold/Prism/Hero
  • Rockies are now guaranteed to drop at least 2 item components.
  • Carousel of 3x Tear of the Goddess / 3x Sparring Gloves / 3x Random Components changed to 3x Teardrops /3x Gloves /3x Giant’s Belts
  • 3-star, 2-cost champion spell scaling: 60% ⇒ 55%
  • 3-star, 3-cost champion spell scaling: 75% ⇒ 65%
  • Annie 3 Shield Blast Damage: 335 ⇒ 325
  • Draven’s Rolling Death Damage: 175 ⇒ 150
  • Attack Damage Ratio of En Garde! Fiora 3: 250% ⇒ 235%
  • Malphite 3 Ground Slam Damage: 335 ⇒ 325
  • Rell’s Iron Bond Damage 3: 335 ⇒ 325
  • Sivir 3’s Pizzivir Attack Damage Ratio: 425% ⇒ 410%
  • Yasuo’s Steel Tempest Damage 3: 500 ⇒ 485
  • Alistar Pulverize Damage 3: 375 ⇒ 350
  • Kai’Sa 3’s Star Charge Damage: 385 ⇒ 370
  • Nilah Apotheosis 3 Start and End Damage: 235 ⇒ 225
  • Riven’s Rabbit Sword Damage 3: 235 ⇒ 225
  • Sona 3’s Crescendo (First Cast, Damage Only) Sequence Damage: 450 ⇒ 430
  • Sona 3 Crescendo (Third Cast, Stun) Sequence Damage: 315 ⇒ 300
  • Zoe’s Sleepy Bubble Damage 3: 1000 ⇒ 925

Important changes

  • Ace Execution Threshold: 12/30% ⇒ 15/30%
  • ADMIN 6 Unit Part Upgrade: +80% ⇒ +100%
  • ADMIN “On Kill” cause reactivated
  • On kill, a champion (can be anyone on the team) gains Permanent Health: 20
  • On kill, a champion gains Attack Damage: 25%
  • On kill, a champion gains Ability Power: 25
  • On kill, a champion gains Attack Speed: 25%
  • On kill, champion gains Mana: 20
  • On kill, a champion is healed: 350
  • On kill, a champion has a chance to drop gold: 50%
  • When ADMIN drops below 40% health, gain permanent health: 50 ⇒ 60
  • When ADMIN drops below 40% health, gain Attack Damage: 75 ⇒ 80
  • When ADMIN drops below 40% health, gain ability power: 75 ⇒ 80
  • When ADMIN drops below 40% health, gain Attack Speed: 75 ⇒ 80
  • Upon ally death, ADMIN champions gain ability power: 18 ⇒ 20
  • Upon ally death, ADMIN champions gain Mana: 30 ⇒ 40
  • Upon ally death, ADMIN champions are healed: 250 ⇒ 350
  • Upon ally death, ADMIN champions have a chance to drop gold: 33% ⇒ 40%
  • When casting their spell, ADMIN champions are healed: 150 ⇒ 200
  • At the start of combat, ADMIN champions gain Attack Damage: 60 ⇒ 50
  • At the start of combat, your TEAM permanently gains health: 20 ⇒ 15
  • At the start of combat, your TEAM gains ability power: 30 ⇒ 25
  • At the start of combat, your TEAM gains Attack Damage: 30 ⇒ 25
  • At the start of combat, your TEAM gains a chance to drop gold: 20% ⇒ 25%
  • Every 5 seconds, ADMIN champions have a chance to drop gold: 20% ⇒ 25%
  • Every 5 seconds, your TEAM permanently gains Max Health: 7 ⇒ 5
  • Every 5 seconds, your TEAM gains Attack Speed: 10% ⇒ 12%
  • Every 5 seconds, your TEAM champions have a chance to drop gold: 10% ⇒ 12%
  • Brawlers Bonus Max Health: 20/40/70/111% ⇒ 20/40/65/90%
  • Duelist Auto Attack Speed: 6/12/20/30% ⇒ 5/10/16/24%
  • Duelist Max Stacks: 10 ⇒ 12
  • Laser Patrol Damage: 60/150/150 ⇒ 65/165/200
  • Max Health Regeneration per 2 seconds from Pets: 1.5/3.25/6.5/12% ⇒ 1.5/2.5/4.5/10%
  • Mecha Attack Damage and Ability Power: PRIME: 60/45% ⇒ 70/50%
  • Updated Recon’s dash AI to better avoid crowding
  • Super Base Damage Increase: 20% ⇒ 18%
  • Bonus damage per 3-star unit of Supers: 5% ⇒ 3%
  • Spellcaster Ability Power: 25/60/100/150 ⇒ 25/55/85/125
  • Spellcaster Meteor Ability Power Ratio: 50/50/50/200% ⇒ 50/50/50/150%

New Game Mode: Favor of Fortune

  • The first shared carousel (draft) will offer all 5 cost champions or all 4 cost champions.
  • Coni Dorada will visit your arena and drop loot orbs at each stage (starting with 3 orbs on stage 1 and building up to 7 orbs on stage 5).
  • Gold Coni’s loot orbs can spawn things like Ornn Items (Forge), Tactician’s Crown, Item Cleaners, Gold, Practice Dummies, Tome of Traits, Champions, and more.
  • The power of loot orbs will vary from game to game and from stage to stage, with all players receiving the same level of power from loot orbs for each offer.
  • After being the first Tactician to drop below 50 health, Gold Coni will jump onto your board to gift you with a Gold Orb containing some good loot, and rabbit enough.

Listen Dale Play on . Follow the program every Monday on our available audio platforms.

Source link