Xbox bets on the diversity of video games
At the showcase, Xbox showed the variety of its products, as they included both the most popular games and some from independent studios. “For us, it’s about accessibility and that gaming is for everyone,” Matt Booty, director of Microsoft Game Studios, shared with this medium.
The Japanese firm CAPCOM took the opportunity to present its new video game “Path of Goddess”. On the other hand, the Austrian independent studio Microbird Games announced “Dungeons of Hinterberg”; and Thunder Lotus Games, responsible for games like “Spiritfarer”, released “33 Immortals”. Sequels to “Star Wars” were also announced. “Hellblade” or “Like a Dragon”.
“We are still a console-focused company, but we want gamers to have accessibility wherever they want to play,” Booty added to the situation of strengthening GamePass and accompanying it with hardware with the launch of a new Xbox Series S console. with 1Tb of storage that will cost $349 USD and the alliance with Asus and ROG Ally for the mobile part.
Both Starfield and “Forza Motorsport” are the jewel in the Xbox crown for this year, as they are a sample of the capacity of their studies and the future that lies ahead. However, the most important thing for a service like this is to have a large catalogue, with varied, accessible games for all kinds of audiences.
Booty was also emphatic that games like “Sea of Thieves,” “Forza Horizon 5,” and “Psychonauts” each have more than 10 million players, reflecting that it’s not just about hitting player volume per game, but through the entire platform.
Furthermore, during the conference What’s Next for Gaming, Sarah Bond, head of global alliances, announced the alliance with GeForce Now, NVIDIA’s Cloud Gaming service and that it will be available in the Gamepass. With this alliance, gamers will be able to access not only the catalog of streaming games, but they will also receive the power of NVIDIA remote graphics cards that will allow them to play in high-quality 4K details from the Cloud.
The future of Xbox looks solid anchored in the launches, but especially because of the ecosystem that it seeks to build through its subscriptions. And, although the purchase of Activision/Blizzard is not yet official, the acquisitions give that potential to the company’s catalog of games, allowing it to compete globally more closely with other industry giants such as Sony of the hand of the PlayStation, and Tencent Holdings through its multiple brands such as RIOT Games.