Jan. 7 (Portaltic/EP) –
Sony Electronics has announced the launch of XYN Motion Studio, a Windows PC application designed to support spatial content creation, capturing real-world objects, backgrounds and human movements using Mocopi sensors and recreating them in virtual environments for three-dimensional (3D) computer graphics production .
The technology company has announced this novelty at CES 2025 in Las Vegas (United States) under the motto ‘Creative vision of entertainment’, when it has advanced its new brand, XYNwhich integrates software and hardware solutions for the creation of this type of content.
The brand has recognized that with XYN it seeks to offer solutions aimed at supporting the creation of spatial content and meeting the demand for 3DCG production in sectors such as entertainment or industry. More specifically, he said that the solutions offered by XYN “will support intuitive and efficient spatial creation for a wide range of creators.”
XYN’s first product is the press release.
This capture system achieves high-precision motion measurement with only small sensors and a smartphone app. In this sense, he clarified that the sensor data receiver supports connection with six of them per device, so that two data receivers are needed to pair the 12 sensors with the application.
In this way, this tool adds new functions such as motion data editing, making capture more accessible to a wider range of users, creators and producers of 3D spatial content, “who previously faced high costs and equipment obstacles,” according to Sony Entertainment.
OTHER NEWS AT CES
The brand has taken advantage of its presence at CES 2025 to present its new vehicle processing system PXO AKIRAwhich combines a robotic camera crane with a custom motion platform, LED volume technology, and an integrated digital twin tool to record vehicles through virtual production in any environment.
Sony Entertainment has also commented news related to the ‘gaming’ universe and has noted that it is exploring new ways to expand the value of content intellectual property by developing a proof of concept for location-based entertainment with different technologies, such as video, audio and haptics. He is testing this in the action video game The Last of Us.
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