With iconic characters, a plot full of symbolism, a terrifying setting and memorable monsters, Silent Hill 2 It immediately became one of the most important horror video games in history. It is clear that bringing this classic experience to modernity is a great challenge, and Bloober Team had to make some adjustments to accomplish the task.
After a long wait, Silent Hill 2 Remake finally confirmed its release date in the last Status of Play of PlayStation. In addition, he was the star of a special showcase where an extended trailer was shown along with all the details of the special editions.
It’s no secret to anyone that this new version of the classic survival horror 2001 has divided community opinions since its reveal. The first trailer disappointed with its focus on action, while the most recent trailers raised fans’ eyebrows for the redesign of its main characters and other aesthetic-related details.
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Silent Hill 2 Remake will change dialogues and expand the original experience
Of course, Bloober Team had to make significant adjustments in some areas to adapt the game to Konami to modern standards. The most important change is the new perspective; While the original work features fixed camera shots, the new version features a third person view in the purest style of resident Evil. This approach allowed us to explore new elements.
“When creating a game with static cameras, you, as a designer, have much more control over what players see, where they go, etc. The switch to third-person perspective was a challenge. That said, it is an opportunity to expand this world, show players new elements that were previously inaccessible and simply enrich this world,” he said. Barbara Kciuksenior narrative designer.
In a publication in the official blog of PlayStation that was shared shortly after the presentation, the director Mateusz Lenart confirmed that James Sunderland will have a broader offensive repertoire in Silent Hill 2 Remakealthough he affirms that he will still be a common man.
“The combat in this new version is designed to allow a wider variety of approaches: the player’s arsenal of actions has been expanded, but at the same time maintains the feeling of playing as an ordinary man with no experience,” noted the creative.
Because the protagonist will be slightly more agile, the monsters will also have a larger repertoire of attacks. This new approach aims to make enemies more distinctive and unpredictable in combat. On the other hand, it was confirmed that some puzzles were modified, while completely new ones were also added.
“We believe that this approach, along with the numerous and often surprising references to the original present in the game, will bring joy to fans of the classic Silent Hill 2 and, at the same time, it will give them something new and interesting to solve,” commented Mateusz Lenart.
Previously, Anna Jasińskahead of marketing at Bloober Team, promised that Silent Hill 2 Remake It will be faithful to the original game and will respect the essence of both the story and the characters. While the team is not looking to deviate from the source material, it will do some dialog settings to emphasize the performances and nuances of the protagonists.
“The central characters of the original story, James and Maria, are also at the heart of our new version. Their emotional arcs were preserved and great care was taken to show their emotions with motion capture technology. This allows us to employ ‘show, don’t tell’ techniques more frequently, which is why some dialogue is slightly modified to add an extra layer of nuance to the character dynamics,” said the director.
But tell us, do you think the ambitious remake will respect the original work? Let us read you in the comments.
Silent Hill 2 It will be available on October 8 for PS5 and PC. Click here to read more news related to him.
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