BARCELONA, 27 Feb. (Portaltic/EP) –
BEAK has presented its mixed reality capture solution in Europe, a novelty that combines aspects of these technologies -virtual reality and augmented reality- with those present in video games to offer users a different experience during games.
The Chinese virtual reality company owned by the parent company of TikTok, ByteDance, has participated in the Mobile World Congress (MWC) technology fair in Barcelona, where it has shown its related products with the ‘gaming’ and business sectors, as well as their viewers.
PICO has taken advantage of this technological event to present to users in Europe its mixed reality capture solution. This technology manages to capture the reality that surrounds the user and integrate it into the video game itself through the RM helmet.
In this way, when the user is using the headphones, they access a double experience in which, on the one hand, the graphics, characters and details of the video game are shown and, on the other, it integrates the rest of the users and the furniture in the room. game in the title itself.
To do this, it uses the 16-megapixel (MP) front camera, integrated into its Pico 4 VR viewfinder, which records the exterior image. It is accompanied by four other SLAM cameras located at the edges of the visorwhich perform high-precision mapping of the environment to learn the context.
An aspect to highlight with respect to other solutions that offer RM is that the PICO viewer shows this augmented reality technology in color and not in black and white, as explained by the General Manager of EMEA Consumer, Leland Hedges, in a meeting with Europe Press.
As Hedges has clarified, this technology is designed for those players who “do not want to be completely immersed in the world of the video game”, but rather want to interact with other users while doing so in real life, without using avatars.
The Mixed Reality capture solution will hit the European market soon and, as Hedges has underlined, it is a tool that can be advantageous for multiple utilities and types of video games.
The manager also recalled that PICO began to develop this solution to offer users a wide variety” of ways to use their viewers, either “isolating themselves from the world to enjoy playing a video game” or combining the space that surrounds the user with the video game itself.
PEAK FITNESS TRACKERS
Another novelty that PICO has shown at its ‘stand’ at the MWC has been its ‘fitness tracker’ device. It is a technology that uses sensors to record all player movementsthat is, not only the upper extremities (with which these viewers interact), but also what users do with their legs.
This is possible thanks to the introduction of sensors that are placed below the knees with adjustable straps. These devices measure the movements of the user’s legs and, together with the movements of the visor controls, calculate the movement and activity of the user.
These sensors are lightweight and remain fixed to this surface of the body. This feature is important, since its main functionality is designed to be used in ‘fitness’ activities together with the Pico 4 VR viewer, so that it can record the user’s physical activity during training exercises.
As Hedges has indicated, ‘fitness’ tracker technology continues to be developed, so for now it is from a beta tool. However, he has stressed that Pico intends to launch it during this year 2023.
Likewise, the technology of the ‘fitness’ trackers is intended as a tool that other video game companies can use in the future to develop “all kinds of experiences”, including the player’s entire body in virtual reality.
VIRTUAL REALITY VIEWERS
At its ‘stand’, PICO has also shown its visors. Among them, the RV Pico 4 model, of which the company highlights its “lightness” and its balanced weight between the rear and front, preventing all the weight from falling on the front. In addition, it includes a ‘software’ solution that reduces blue light to prevent eye fatigue, with TÜV Rheinland certification.
As for its screen, it uses an LCD panel consisting of two 2.56-inch lenses each, which together offer a 4K+ resolution, a 90Hz refresh rate. As a feature to highlight, they include pancake glasseswhich offer a field of view of 105 degrees.
The Pico 4 VR headset, which was introduced in September 2022, is equipped with a 5,300mAh battery that offers up to three hours of gameplay, with support for fast charging. On the other hand, its processor is Qualcomm’s Snapdragon XR2 with Adreno 650 GPU.