Science and Tech

Onyx Soft SAS creates GameTrends360: revolution in digital storytelling.

Onyx Soft SAS creates GameTrends360: revolution in digital storytelling.

GameTrends360 was born as the solution to a non-visible field of Colombian and Latin American society in general. The ‘gamer’ and general digital content industry is little explored and experienced in its synthesis. As a result of this, a unique platform is created in its environment, capable of generating technological disruption through individual user customization methods.

It is not only an informational environment, it behaves as a system that, based on interactions and personal tastes, recommends current and user-focused content.

From its internal structure, there is an algorithmic ecosystem that interacts with each other, as if it were a colony of bees.

By fusing technologies that analyze users’ emotions through clicks, it is capable of predicting people’s behaviors and transforming that information into content.

It also has the ability to inform the user about industry trends in current times and focuses that content on the entire Colombian territory. Sectorize trends into regions and cities as determined by the person.

Its capabilities include the possibility of gamifying information, in this way the user not only visualizes the trends, but also learns about them and how they achieve a unique learning model.

Its primary function is designed in the theoretical model of narrative 4.0, thus surpassing the basic interaction that informational ‘websites’ and ‘blogs’ have. Therefore, each entry into the native system is a unique and unrepeatable experience that evolves according to the people’s mood.

The narrative incorporates current data to influence the story or to change the way it is presented. It collects valuable information tailored to each user about their preferences and behaviors. Stories and trends are generated according to variables such as location and type of content that the person likes.

Improve user retention and engagement by offering a more personalized and reactive experience. Using AI (Artificial Intelligence), the system can learn from user preferences and behaviors to automatically personalize the content displayed. For example, if a user shows interest in recent developments in virtual reality, the system will be able to prioritize news, articles, and videos related to advances in that area.

The system can implement mechanisms to adapt its behavior based on user feedback. For example, if a user shows no interest in a type of content, the system reduces its frequency or changes its focus.

Using procedural generation techniques, the system can automatically create news summaries, articles, and other types of content based on a vast database of up-to-date and relevant information, reducing the burden on human creators and ensuring that content is always up-to-date. .

Gametrends360 It also functions as an experimental innovation laboratory with business and academic scope. It offers a unique opportunity for information interaction methods and generates machine learning and potential, interactive and engaging content consumption for users.

Significant advances were made in terms of findings and emerging phenomena; One of the most particular cases was that of algorithmic evolution over time, starting with a basic predictive model until ending in a tool with deduction capacity and robust emotional logic.

The native system is a unique academic discussion model; technological surveillance processes determined the non-existence of projects of this type, making the system a spearhead in terms of disruptive technologies applied to the field of video games and digital content in Latin America.

The impact of this model could turn the nation into a center of excellence in creativity and technology, standing out in international markets.

Standing out not only in production capacity but also in innovation and application of advanced technologies. This approach not only elevates the local industry, but also integrates it more deeply into the global market, attracting investment, talent and international recognition.

Generates visibility in Colombia’s disruptive sectors, encourages continuous innovation and creates a centralized ecosystem for the interaction of users of all types. Encourage the creation of our own digital platforms that can serve as showcases for video games and digital content created in Colombia, thus facilitating global distribution.

This project reflects the power of collaboration between government entities and the technology industry to foster growth and innovation in key sectors of our economy.

To the Ministry of Science, Technology and Innovation of Colombia: Your co-financing and continued support have been crucial to the success of this project. We especially appreciate your commitment to the promotion of science, technology and innovation in Colombia, which has allowed this project to be born and replicated.

To the Center of Excellence in Innovation Systems Foundation, Vertical-i for their collaboration and expert guidance.

To Everlydes Villarreal, Project Manager of Vertical-i for her constant support during the complex moments of the project and the operational plan.

GameTrends360: Intelligent Platform for Analysis and Monitoring of Trends in Video Games and Digital Content.

ARUNUKA LAB OPEN INNOVATION CALL.

Product innovation challenges

FOUNDATION CENTER OF EXCELLENCE IN INNOVATION SYSTEMS

Contract: No. 107-2023

Challenge 2: Native technological and market trend mapping system.

Solution to the problem:

How could we design a native system that allows generating reports on technological trends and value markets for the digital content and video game ecosystem in an agile and low-cost manner?

– The project had resources co-financed within the framework of the special cooperation agreement No. 80740-667-2021 held with the Ministry of Science, Technology and Innovation – MinCiencias and operated by CESI-VERTICAL-i

GameTrends360 is a Solution developed by Onyx Soft SAS.

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