Gaming

NVIDIA RTX Remix Tool Goes Open Source


NVIDIA RTX Remix Tool Goes Open Source



NVIDIA has a wide range of software tools for the creation of content and for the improvement of video games. Some of the best known are NVIDIA DLSS that improves the FPS through an image rescaling system or NVIDIA RTX Remixwhich enables enhance DirectX 8 and 9 based games. This NVIDIA RTX Remix platform it is now open source allowing access to the community with options of improve and expand its functions.

Geeknetic NVIDIA RTX Remix Tool Goes Open Source 1

The popular game just released RTX-gateway has been created thanks to this tool, with NVIDA RTX Remix you can add technologies like DLSS, ray tracing, AI texture enhancements, and even user-created assets. This tool, now Open Source, is part of NVIDIA Studio and consists of two components that work in combination, which are the RTX Remix Authoring Toolkit and a custom RTX Remix Runtime.

Geeknetic NVIDIA RTX Remix Tool Moves to Open Source 2

Thanks to these tools it will be possible to remaster classic games based on DirectX 8 and 9 to add new technologies that will visually enhance the games. Some of the included components are:

Geeknetic NVIDIA RTX Remix Tool Moves to Open Source 3

  • Capture and replace modules that will allow you to change the original assets for the modified ones at runtime.
  • Bridge, to translate rendering from x86 to x64 instructions, adding more memory for rendering.
  • Scene manager, which allows you to use the original information to recreate the scenes and keep track of the objects.
  • A trajectory core, which allows handling of material and game-specific rendering functions.

You can find the source code on GitHub and consult your doubts in the discord server.

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Article Editor: Juan Antonio Soto

Juan Antonio Soto

I am a Computer Engineer and my specialty is automation and robotics. My passion for hardware began at the age of 14 when I gutted my first computer: a 386 DX 40 with 4MB of RAM and a 210MB hard drive. I continue to give free rein to my passion in the technical articles that I write at Geeknetic. I spend most of my free time playing video games, contemporary and retro, on the 20+ consoles I own, in addition to the PC.

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