One of the most interesting details for the players that we could see yesterday, at the software level, is NVIDIA Remixan application that will allow us to create mods for any game with a single specific purpose, and it will be to add RayTracing, DLSS and NVIDIA Reflex to any game we can imagine, although probably with restrictions such as those of be able to be used only in titles that work on DirectX 8 and 9.
As they explain on the website dedicated to this feature, NVIDIA Remix will allow us to reimagine the classics that we have been playing for years by adding next-generation features. The operation of this, at a technical level, is not easy at all, but for the users who are going to create these mods, the operation is much easier.
As we read hereclassic games like Morrowmind, which run on Direct3D 9, You will see how the RTX Remix Runtime will intercept the calls of the graphic API that the game makes to later create the scene in a framework called Universal Scene Descriptionwhere it can be converted into a totally new scene without losing the essence of the game.
One of the easiest ways to explain the operation would be to equate it to a MITM attack, since the RTX Remix Runtime will basically replace the entire scene without the game being aware of it, intercepting the original game calls, with their assets, and returning a brand new scene.
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