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Nvidia introduces DLSS 4 with multi-frame generation

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Nvidia has announced DLSS 4, an update to its technology suite that adds neural rendering to expand its catalog of multi-frame rendering tools. This novelty is reserved for the brand new GeForce RTX 50 series graphics cards whose first examples have been presented at CES 2025. Nvidia has also announced Reflex 2 with Frame Warp, a technology to further reduce latency.

DLSS multi-frame generation “increases FPS by using AI to generate up to three frames per rendered frame,” Nvidia explains. This tool works in unison with the rest of the DLSS technologies to “multiply the frame rate by up to 8 times compared to traditional brute force rendering,” the company adds. Nvidia maintains that with this performance improvement the GeForce 5090 graphics card can run games like Cyberpunk 2077 at 4K and 240 FPS with ray tracing. In addition to increasing frames, latency is reduced and image quality is improved.

Nvidia comments that DLSS 4 also features “the largest update” to its AI models since the launch of DLSS 2.0 in 2020. This is because the novelty is not only the generation of multi-frames for the GeForce RTX 50 graphics cards, but there are also improvements for the rest of the DLSS features that will apply to a greater or lesser extent to all RTX, including the RTX 40, RTX 30 and RTX 20 series. For example, frame generation is 40% faster and uses a 30% less VRAM, while ray reconstruction increases lighting stability and detail.

When GeForce RTX 50 graphics cards hit shelves in late January, DLSS multi-frame generation will be available in 75 games and apps, while more than 50 titles will have support for enhanced DLSS features. Some of the games that support multi-frame generation from day one are: Diablo IV, Cyberpunk 2077, Indiana Jones and the Great Circle, Silent Hill 2, Alan Wake 2, Remnant II, God of War Ragnarök, Senua’s Saga: Hellblade II, STALKER 2: Heart of Chornobyl, Star Wars Outlaws, Star Wars Jedi: Survivor and Microsoft Flight Simulator 2024.

Regarding Reflex 2 with Frame Warp, Nvidia claims that this technology further reduces latency by “improving responsiveness by updating each frame in the game based on the last mouse input just before it is sent to the screen.” The company says Frame Warp can reduce latency by up to 75%. This technology will arrive “soon.” First it will be available to owners of an RTX 50 and then it will be the turn of the rest of the RTX hardware.

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