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NVIDIA has developed a texture compression algorithm that offers 4 times more resolution using 30% less memory


NVIDIA has developed a texture compression algorithm that offers 4 times more resolution using 30% less memory



NVIDIA It continues to work to offer improvements as far as the new generations of video games are concerned, although these improvements also have a place in other fields. Now He has designed a new texture compression algorithm, called NTCcapable of improving the current and extended BC and even multiply resolution. This new solution is given by need to store larger and more complex textures that need more and more memory, offering results that need up to 30% less memory.

Geeknetic NVIDIA has developed a texture compression algorithm that offers 4 times more resolution using 30% less memory 1

This new algorithm, specially designed to compress and store material textures, puts an end to this memory demand issue. The compression algorithm no need for dedicated hardwarewhich is usually found in current GPUs, but rather makes use of matrix multiplication For best results, with a resolution up to 4 times higher and with higher quality in the final result, better than other image compression methods such as AVIF or JPEG XL, even reducing the use of necessary memory. This method also offers the real-time decompression on demand expanding the possibility of using resources such as the memory available on the PC.

Geeknetic NVIDIA has developed a texture compression algorithm that offers 4 times more resolution using 30% less memory 2

Later, at SIGGRAPH 2023 that will take place in Los Angeles from August 6 to 10, NVIDIA will offer more information of this new texture compression method.

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Article Editor: Juan Antonio Soto

Juan Antonio Soto

I am a Computer Engineer and my specialty is automation and robotics. My passion for hardware began at the age of 14 when I gutted my first computer: a 386 DX 40 with 4MB of RAM and a 210MB hard drive. I continue to give free rein to my passion in the technical articles that I write at Geeknetic. I spend most of my free time playing video games, contemporary and retro, on the 20+ consoles I own, in addition to the PC.

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