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NVIDIA GeForce 556.12 WHQL Drivers Available with Support for PayDay 3 with DLSS 3 and The First Descendant


NVIDIA GeForce 556.12 WHQL Drivers Available with Support for PayDay 3 with DLSS 3 and The First Descendant



The games “The First Descendant” and “PAYDAY 3” already have official support in the new NVIDIA GeForce 556.12 WHQL drivers, controllers from the “Game Ready” series with which the company catches up to date with the latest releases on the market.

For PAYDAY 3, the drivers add support for NVIDIA Reflex and DLSS 3 technology with AI intermediate frame generation.

In addition to these two titles, new optimal settings have been added to the GeForce Experience optimization system. Specifically, we have support for F1 24, Soulmask, Pax Dei and BodyCam. This way, users will be able to automatically configure the graphics settings of the games based on their hardware from GfE.

Geeknetic NVIDIA GeForce 556.12 WHQL Drivers Available with Support for PayDay 3 with DLSS 3 and The First Descendant 1

Along with this support, the NVIDIA GeForce 556.12 WHQL drivers They also include bug fixes including unlocking the MUX that swaps dedicated and integrated GPUs on laptops when using the Overwolf app. The last of Us Part 1 games should no longer display the out of memory error that could appear with 555 driver versions, and Halo Infinite should also not close during the loading screen as it did with 555.99 drivers.

For Valorant, a bug has been fixed that caused in-game monitoring to display high latencies.

On the other hand, NVIDIA has detected a bug with these drivers in the NVENC codec that causes the quality and bit rate that we define to be ignored if 10-bit encoding is used.

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Article Editor: Antonio Delgado

Antonio Delgado

Computer Engineer by training, editor and hardware analyst at Geeknetic since 2011. I love to tear apart everything that passes through my hands, especially the latest hardware that we receive here for reviews. In my free time I tinker with 3D printers, drones and other gadgets. For anything, here you have me.

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