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NVIDIA adds DLAA as a DLSS mode in its latest SDK update 3.1.13


NVIDIA adds DLAA as a DLSS mode in its latest SDK update 3.1.13



NVIDIA DLSS 3 has received a new update of your SDK, where some novelties have been incorporated, among which we can highlight a couple of them. The first is a new preset modewhich they have called “G-mode” of which no details are known and which also for the moment remains disabled. But also added possibility of using DLAA as a mode more among those already available in DLSS 3.

Geeknetic NVIDIA adds DLAA as a DLSS mode in the latest SDK update 3.1.13 1

DLAA is a new profile that will only add enhancements to the image, increasing its quality without the scaling option typically offered by other DLSS modes. With DLAA you can add AntiAliasing filter to the games when it is not necessary to increase the number of frames, obtaining a 1:1 scaling but with this filter applied. In this way you would find up to 5 modes with DLSS: Ultra Performance, Performance, Balanced, Quality or the new DLAA.

Geeknetic NVIDIA adds DLAA as a DLSS mode in the latest SDK update 3.1.13 2

Along with this SDK update to version 3.1.13, added other improvements and bug fixesbut NVIDIA did not provide a list to see these changes in detail. Furthermore, it is not known What does this new profile called G consist of?which has been included among the preset profiles for defining DLSS variables.

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Article Editor: Juan Antonio Soto

Juan Antonio Soto

I am a Computer Engineer and my specialty is automation and robotics. My passion for hardware began at the age of 14 when I gutted my first computer: a 386 DX 40 with 4MB of RAM and a 210MB hard drive. I continue to give free rein to my passion in the technical articles that I write at Geeknetic. I spend most of my free time playing video games, contemporary and retro, on the 20+ consoles I own, in addition to the PC.

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