Nintendo has assured that They have no plans to use generative Artificial Intelligence systems for the creation of their games. Whether it is writing parts of the scripts, dialogues or models and art that can be part of the titles.
According to its president, Shuntaro Furukawa: “Generative AI, which has been a hot topic in recent years, may be more creative, but we also recognize that it has intellectual property rights issues.”
There is currently a great deal of controversy over the way in which many generative AIs collect data with which they then “learn” to generate text, images or even video. There are numerous complaints from artists who claim that AIs “copy” their work.
It is true that the operation of these AIs is not based on taking pieces of content and creating a new one, however, it is no less true that they are using protected content to learn and that generates certain ethical and legal concerns.
Therefore, it seems that Nintendo prefers to be on the safe side and not to use this technology in its own games. The truth is that, if the AI training method were to be considered a copyright infringement, it would be striking if Nintendo, one of the companies that most sues companies and users about its intellectual property, were to be accused of the same.
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Antonio Delgado
Computer Engineer by training, editor and hardware analyst at Geeknetic since 2011. I love to dissect everything that passes through my hands, especially the latest hardware that we receive here to do reviews. In my free time I tinker with 3D printers, drones and other gadgets. For anything you need, here I am.
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