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Last week Meta (formerly known as Facebook) held the Meta Connect 2022 presentation, which included information about its services, products and virtual reality. In this last space, a great novelty was presented that the fans of this virtual world requested, which drove them crazy at the time, but later disappointed them.
In a part of the event and as part of the novelties in virtual reality, the metaverse and the integration that it would have in the different applications of the company, Meta focused on its avatars.
These characters, as in other viewer representations and VR programs, don’t have legs or limbs, but a full-body virtual projection is something users have always asked for.
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Meta will add legs to his virtual reality avatars
Meta listened to them and announced that legs will be added to avatars next year and will be available in various applications, although it will start with Horizon Worldsthe company’s virtual reality world.
“Seriously, legs are hard, which is why other VR systems don’t have them either. And the scientific insight behind it is very interesting,” Zuckerberg explained on the subject of VR legs. “We discovered early on that your brain is much more willing to accept a rendering of a part of you as long as it’s positioned correctly, but if it’s rendered in the wrong place it feels terrible and breaks the whole feeling of presence and immersion.”
Due to the above, only controls were shown and not the entire arm of the avatars, for example. However, Zuckerberg commented that this has changed thanks to technology that makes it possible to track and predict arm positions, something that will be applied to the legs.
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Zuckerberg and Meta disappointed fans of Horizon World
The interesting thing is that during the presentation both Aigerim Shorman, in charge of technology) and Mark Zuckerberg, creator of Facebook, appeared in their virtual form with their avatars, which had legs and showed them with great happiness.
The foregoing made users think that the material seen in the presentation was a demonstration of what the content itself would look like in the game with game assets, movement captured by the virtual reality viewer and rendered in the game, running in real time… and not a simulation.
We say this because said demo segment was not gameplay, but “animations created from motion capture” were used, according to information from the member of UploadVR Ian Hamilton; that is, it was not a demonstration of the technology itself, but a simulation with external means to allow Meta to show what the news would look like.
It is common for presentations of games in development or unfinished projects to show a preview that is not so faithful, but rather material that bets on what it aspires to be. On many occasions, for example, it has been known that studies show gameplay supposedly running on a console when in reality it runs on a PC with much more power and even features that do not reach the final product.
The case of Meta with its avatars drew attention because Meta made it look like it was from the game and didn’t put any kind of notice or warning that it wasn’t faithful gameplay.
For those who’ve been wondering about the legs shown in the Connect keynote (@hrafntho). Meta: “To enable this preview of what’s to come, the segment featured animations created from motion capture.”
— Ian Hamilton (@hmltn) October 13, 2022
Meta’s next generation avatar legs demo at Connect was “animations created from motion capture”, not live VR.https://t.co/hOFbi59CEh pic.twitter.com/bsw30fXgJX
— UploadVR (@UploadVR) October 14, 2022
Don’t be discouraged, Meta avatars are promising
However, there are many positive developments shown in the presentation, since the next generation of avatars will arrive next year and will have more expression and animation and promise to be compatible with phones, virtual reality headsets and more devices.
Precisely there was talk of compatibility in apps (Instagram, Facebook, Messenger and, soon, WhatsApp), although they will first be tested in Horizon Worlds. Meta is already working on letting users create reels and participate in video chats as their avatar; In fact, an alliance with Zoom was announced at the event, so it will be possible to use them on this platform as well. Users will be able to have multiple avatars and will be able to manage and sync them through the new Meta Account Center.
Also, it was revealed that the Meta avatars will support the Unreal Engine and there will be a store where users can buy clothes from real-life brands and thus contribute to the expression.
There will also be the possibility for users to create personalized actions and behaviors that serve the experiences they want to share.
You can see all the avatar-related announcements starting at the 54:46 mark of the following video.
What do you think of the way in which Meta presented the news of Horizon Worlds? Tell us in the comments.
You can find more news related to virtual reality if you visit this page.
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