League of Legends It has a tight competitive schedule. Recently, the Opening stage of the big leagues was closed and we already know the teams that will compete in MSI 2023, which will start on May 2.
The event will be divided into two stages: playin and playoffs. The first will take place in the bracket format, where only two from each bracket will get a place to qualify for the final stage. Bilibili Gaming, Movistar R7, Golden Guardians and GAM Esports make up the first bracket.
While G2 Esports, LOUD, PSG Talon and DetonatioN FM will fight for the other two spots in the other bracket. Before the wait, Riot Games has announced that it will enable patch 13.8 on May 2 with important balances for the title.
Patch Notes 13.8
AURELION SOL
- Life Growth:95 ⇒ 90
- Armor Growth:4.3 ⇒ 4
EZREAL
- Basic Attack Damage: 60 ⇒ 62
GAREN
- Basic Attack Damage: 66 ⇒ 69
- basic armor: 36 ⇒ 38
JANNA
W – ZEPHIRO
- magic damage: 70/100/130/160/190 (+50% ability power) ⇒ 80/110/140/170/200 (+60% ability power)
E: EYE OF THE STORM
- Time to shield reduction: 1.25 seconds ⇒ 2.5 seconds
JARVAN IV
- Attack Damage Growth: 3.4 ⇒ 3
Q – DRAGON STRIKE
- Physical damage: 90/130/170/210/250 (+140% bonus attack power) ⇒ 80/120/160/200/240 (+140% bonus attack power)
KAYNE
E – SHADOW PASS
- Shadow Assassin – Bonus Movement Speed: 80% ⇒ 70%
- Shadow Assassin – Cooldown: 8 seconds ⇒ 10 seconds
KHA’ZIX
Q: TASTE YOUR FEAR
- Physical damage: 60/85/110/135/160 (+115% bonus attack damage) ⇒ 70/95/120/145/170 (+ 115% bonus Attack Damage)
KOG’MAW
PASSIVE: ICATHIAN SURPRISE
- Run Kog, run!: Kog’Maw is now a ghost when in his passive form.
- true damage: 125-550 (based on level) ⇒ 140-650 (based on level)
Q – CAUSTIC SLIM
- Cooling: 8 seconds ⇒ 7 seconds
E – WEEPING VOID
- mana cost: 60/70/80/90/100 ⇒ 40/55/70/85/100
- Slowdown: 20/28/36/44/52% ⇒ 30/35/40/45/50%
LIONESS
W:ECLIPSE
- additional armor: 15/20/25/30/35 (+20% bonus Armor) ⇒ 20/25/30/35/40 (+20% Bonus Armor)
- bonus magic resist: 15/20/25/30/35 (+20% bonus Magic Resist) ⇒ 20/25/30/35/40 (+20% bonus Magic Resist)
- magic damage: 45/80/115/150/185 (+40% Ability Power) ⇒ 55/90/125/160/195 (+40% Ability Power)
LILLIA
PASSIVE: BRANCH OF DREAMS
- Monster Damage Limit: 50-150 (based on level) ⇒ 70-150 (based on level) (Note: This is up to 40% more damage at level 1 against monsters with more than 1328 Health and decreases to 0% against those with less than 949 Health. The Dagarraque has 1100, while the Thorn Red, the Blue Guardian, Grompo, Rocky and Gloomy reach the new limit of life)
- healing against monsters: 24-75 (based on level) (+5.4% ability power) ⇒ 39-54 (based on level) (+15% ability power)
- heal vs champions: 6-120 (based on level) (+18% ability power) ⇒ 6-90 (based on level) (+30% ability power)
MALPHITE
W: ROUND
- empowered attack damage: 30/45/60/75/90 (+20% Ability Power) (+15% Armor) ⇒ 30/40/50/60/70 (+20% Ability Power)(+15% Armor)
- Sunder Physical Damage: 15/25/35/45/55 (+30% Ability Power) (+20% Armor) ⇒ 15/25/35/45/55 (+30% Ability Power) (+15% Armor)
NIDALEE
- basic armor: 28 ⇒ 32
- Armor Growth: 4.7 ⇒ 5
POPPY
Q – HAMMER IMPACT
- Target health as damage: 8% ⇒ 9%
W – UNCHANGEABLE PRESENCE
- additional resistors: 10% ⇒12% (Note: This is doubled to 24% when Poppy drops below 40% of her Max Health)
RAKAN
BASIC STATS
- basic armor: 32 ⇒ 30
- Armor Growth:5.1 ⇒ 4.9
Error correction
- Fixed a bug where Milio would sometimes crash the game if paired with Ahri, Viego, or Sylas
- Fixed a bug where Diana’s Q distance would sometimes be shorter or longer if cast during Flash
- Fixed a bug where using the undo command while in possession of Cookies would reduce or increase the player’s mana total by more than the item grants
- Fixed a bug where Twitch’s R area of effect would not deal damage to itself and enemies while under Renata’s Frenzied effect
- Fixed a bug where the scoreboard at the end of the game would show minion kills in both jungles, but it wouldn’t be calculated as gain
- Fixed a bug where Vel’Koz’s R could be recast to interrupt the ability if cast too quickly
- Fixed a bug where a minion would receive dragon kill credit if it was killed by the Shaco clone
- Fixed a bug where Yuumi’s ally would not receive Friendship stacks on champion kills if Yuumi was attached to it
- Fixed a bug where Yuumi’s Q termination sound effects would play in Fog of War
- Fixed a bug where getting stuck wouldn’t prevent retreats
- Fixed a rare bug where Sona’s passive would double if specific orders were entered at the same time
- Fixed a bug where Aurelion Sol’s R augmented shockwave was not dealing damage
- Fixed a bug where Draven’s R could execute through spell shields like Sivir’s E. And here I thought bounty hunters were good at avoiding axes…or was it pendulum axes?
- Fixed a bug where Draven’s R would not execute enemies if they were near Draven when he cast
- Fixed a bug where Ornn’s E and R aircasts could be cleared
- Fixed a bug where some of Aurelion Sol’s glorious voice lines were missing
- Fixed a bug where Xayah’s Q would no longer recalculate the cast time if she sold an item while dead and the ability’s attack speed was increased
- Fixed a bug where Kai’Sa would sometimes use her R to escape from Mordekaiser’s Realm of Death
- Fixed a bug where Stone Armor’s Unbreakable effect would reduce with health and shield power
- Fixed a loophole where Observer Warstone could be copied and sold over and over again
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