Why early access? “We thought about Early Access in a comprehensive way,” explains Nate Simpson, creative director at Intercept Games. “First we finish the foundations, which are validated with community interactions. Later, we are building new plants on those foundations. New celestial bodies, new star systems, colonies, interstellar travel, multiplayer… Anything after the core features that we want people to see as soon as possible.” Nate insists that it is very important for the development team to know what the players think about what they are creating.
From day one, players of Kerbal Space Program 2 will have access to “the colossal technology that lies beneath the surface, which supports new features that will come later, such as multiplayer, interstellar and colonies,” says the creative director. The title will offer a reworked and updated Kerbolar system, hundreds of new and improved parts to create vehicles, a completely different map, tutorials, an improved interface, redesigned assembly and flight interfaces and “more surprises”.
Kerbal Space Program 2 will be in early access “until we feel that the game and all of its features have reached the level of quality that we are looking for,” explains Intercept Games. Below you have a roadmap (no dates) detailing the content of the updates (new star systems, colonies, interstellar travel and multiplayer) that the title will receive. To this content we must add others such as more hidden parts and anomalies, quality of life improvements, constantly improving performance and visual updates.
Kerbal Space Program 2 will go on sale for 49.99 euros, a price that will rise when the title reaches version 1.0.