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Katsuhiro Harada: "Only Masahiro Sakurai is capable of making Super Smash Bros."

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Bringing together a lot of franchises in a single video game is extremely complicated. For this reason Super Smash Bros Ultimate, and by extension the entire series, is considered one of the most ambitious projects, since the fighters are not just skins, but there was a lot of work behind them. The project was in charge of Masahiro Sakurai who has proven to be a legend in his work in the series and today one of his peers has just recognized him and affirmed that no one else than him is capable of making it possible Super Smash Bros..

When we say that Masahiro Sakurai is a legend, we mean it. The developer not only works in the industry creating games, but also playing them so dedicatedly that he has an incredible knowledge of old and old franchises, and that despite the work and exposure to development his passion for this hobby has not waned.

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Super Smash Bros. It came to Sakurai like a glove, since to carry it out and include all the fighters, you must have knowledge of their skills, movements, personality and more elements of the franchises from which they come. All this is better if the same person has as much knowledge of them as Sakurai.

This is precisely what Katsuhiro Harada recognized, responsible for the Bandai Namco franchises and Sakurai’s colleague with whom he has had the opportunity to chat.

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Head of Bandai Namco praised Sakurai’s work in Super Smash Bros.

The creative recalled the time when Bandai Namco collaborated with the development team of Super Smash Bros Ultimate to bring Kazuya Mishima into the game. According to Harada, those responsible for TEKKEN they expected Sakurai to ask them for advice to make the best adaptation of Kazuya in Super Smash Bros.after all, they are the ones who know the franchise and its fighters the most, but they were surprised to see that Sakurai took the initiative, since he already had ideas that would work for the character and the game.

“He already had his thoughts on what he does TEKKEN a TEKKEN. So he was surprising, but also refreshing to see that he came in and didn’t ask questions, but he said right away, ‘I’ve played a lot of TEKKEN and I’ve studied it, and this is what I feel is important to the game,'” Harada confessed in an interview with IGN.

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With the above, Harada highlighted how much he knows the different video game franchises to such an extent that he already has a starting point and how it would be the best implementation in Super Smash Bros. without depending much on those responsible for said IP and confessed that for this reason he considers that “he is probably the only one who can properly make that game”.

Harada explained that to make a TEKKEN at Bandai Namco they always analyze various games inside and outside the fighting genre to find something that can serve the experience: “But he just goes much deeper into all of it, we think there is still a lot we can learn from different external products. a TEKKEN seeing your example.

There is no doubt that Sakurai is a benchmark not only in the industry, but also fans and video game enthusiasts should learn a lot from him. Recently the creative began his project of creating content on YouTube to give advice to players and developers to make or enjoy video games better and in a matter of days he received recognition from YouTube.

What do you think of Harada’s statements? Tell us in the comments.

If you want to know more about Masahiro Sakurai, we invite you to visit this page.

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