Gaming

Intel updates its drivers to add compatibility with Resident Evil 4 and improve performance in other titles


Intel updates its drivers to add compatibility with Resident Evil 4 and improve performance in other titles



Although it’s only been a week since Intel updated its drivers to version 31.0.101.4148 Betawhich included support for the latest Blizzard game, Diablo IV, today we find a new update. In this new version 31.0.101.4255 support is added for the resident evil 4, just like AMD did just yesterday. In addition, it has been improved performance in other titles and programsMarvel’s Guardians of the Galaxy, D5 Render, Blender in preview mode and Counter Strike Global Offensive on Intel Arc graphics for laptops.

Geeknetic Intel updates its drivers to add compatibility with Resident Evil 4 and improve performance in other titles 1

In addition to this support for games and performance improvement, they have also taken advantage of fix known issues, which are reduced from the first long list that these drivers presented. Among them are:

  • Graphical glitches in Conqueror’s Blade with DX11 and reference mode.
  • Crash loading Portal RTX when using Vulkan.
  • Long wait or crash when starting Overwatch 2.
  • Call of Duty: Modern Warfare 2 crash with DX12 during gameplay.

Geeknetic Intel updates its drivers to add compatibility with Resident Evil 4 and improve performance in other titles 2

have also been fixed some issues with Intel Control softwareamong them are:

  • Incorrect use of HEVC codec when capturing with selected AVC codec.
  • Performance sliders do not return to default value.

Geeknetic Intel updates its drivers to add compatibility with Resident Evil 4 and improve performance in other titles 3

But in addition to correcting these problems, Intel has left a list of known issues in this version that will be fixed in future versions that, as we can see, are updated quite frequently. You can see a full list in the release notes.

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Article Editor: Juan Antonio Soto

Juan Antonio Soto

I am a Computer Engineer and my specialty is automation and robotics. My passion for hardware began at the age of 14 when I gutted my first computer: a 386 DX 40 with 4MB of RAM and a 210MB hard drive. I continue to give free rein to my passion in the technical articles that I write at Geeknetic. I spend most of my free time playing video games, contemporary and retro, on the 20+ consoles I own, in addition to the PC.

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