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Free Fire: what are the characters that were balanced in the new patch

Free Fire: what are the characters that were balanced in the new patch

freefire He updated his characters to balance the games. It is the first patch of 2023 and, in addition to adding a new character, players will have to get used to the new statistics of each ability and thus maintain performance in the next confrontations.

Skyler and Kenta are the characters from freefire which have undergone further changes. In the case of the former, the time it takes to destroy gloo walls has been increased and the HP recovery has been removed. For her part, Kenta can now pick up her shield after firing.

Without further ado, let’s take a look at all the changes made in the new patch of freefire which may well determine your performance in the future.

FREE FIRE | character balancing

Skyler – High Rhythm

Releases a sonic wave forward, explodes after hitting the first gloo wall, melting gloo walls within 12 meters over 5s, Cooldown: 60, 58, 55, 51, 46, 40 seconds.

Kenta – Wrath of the Sword

Forms a 5m wide frontal shield that reduces 40% of weapon damage coming from the front. When you fire, you will only reduce the weapon’s damage by 10%. Duration: 2, 3, 3.5, 4, 4.5, 5s. Cooldown: 150, 140, 130, 120, 110, 100s.

Alok – Brutal Rhythm

Creates a 5m aura that increases movement speed by 10, 11, 12, 13, 14, 15% > 15% and restores 5 > 3 HP per second for 5, 6, 7, 8, 9, 10s. The effects do not stack. Cooldown: 70, 66, 62, 58, 54, 50s.

Tatsuya – Rebel Attack

Fast forward for 0.2, 0.2, 0.2, 0.3, 0.3, 0.3s. Cooldown: 175, 160, 150, 140, 130, 120 → 150, 140, 130, 120, 110, 100s. This ability can stack for up to 2 uses, with a 5 second cooldown between each use.

Hayato – Sword Art

With each 10% decrease in max HP, armor penetration increases by 4.5, 5, 5.5, 6, 6.5, 7 → 2.5, 3, 3.5, 4, 4.5, 5.

Reborn: Reduces frontal damage by 1, 1.5, 2, 2.5, 3, 3.5% → 0.5, 1, 1.5, 2, 2.5, 3% > per 10% max HP loss.

Iris – Icebreaker

For 5, 7, 8, 9, 10 → 10s, successfully shooting a gloo wall will mark enemies within 7m and penetrate the gloo wall to deal damage to marked enemies (the damage dealt will be less than usual). Effective on 3, 3, 4, 4, 5, 5 gloo walls max. Cooldown: 80, 75, 70, 65, 60, 55s.

J.Biebs – Sentinel Voice

Ability user and allies within 6, 8, 8, 10, 10, 12 → 12m can block 7, 7, 10, 10, 15, 15% > 6, 6, 9, 9, 12, 12% of damage using PE. In this case, the amount of XP deducted from allies will be added to the skill user’s XP.

Leon – Winning Shot

Recovers 5, 10, 15, 20, 25, 30 → 16, 24, 32, 40, 48, 60 HP after surviving combat. Recovers 5 → 4 HP per second for 1, 2, 3, 4, 5, 6 → 4, 6, 8, 10, 12, 15 seconds.

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