November 14 (Portaltic/EP) –
The video game developer Electronic Arts (EA) has registered the patent of a new system that uses the artificial intelligence to detect possible ‘bots’ or players with malicious activity, and that groups users according to similarities identified through the analysis of their behavior in the game.
The patentregistered with the World Intellectual Property Organization (WIPO), consists of a system with which the company tries to stop the problem with ‘bots’ and players who demonstrate cheating behavior. The objective is to facilitate the correct interactive development of the video game and that users can participate in it without problems.
Specifically, the designed system is based on a clustering algorithm which discovers “emergent behaviors in interactive agents in interactive environments”. This algorithm operates in multiplayer games based on machine learning and, in this way, studies the behavior of users and groups them based on similarities of his conduct. Thus, different categories of behavior are created.
In this sense, the game will pair each user with other players who act in a similar way and will react based on their behavior. However, as explained in the patent, the system continues to analyze user behaviors and, if detects any changes, restructures or produces changes in the pooled sets, “in near real time”.
With this patent, EA is studying the implementation of said system and thus being able to reveal repetitive behaviors or users who take advantage of momentary failures of the video game to take advantage of the situation. With this artificial intelligence, the game itself detects these circumstances and adapts accordingly.