Gaming

Dragon Ball: Sparking! ZERO: Confirmation of the return of the mechanic most feared by fans

Dragon Ball: Sparking! ZERO will have 2 types of controllers

Dragon Ball: Sparking! ZERO It is shaping up to be one of the most exciting releases of the remainder of 2024, as it promises to bring the action and essence of the saga Budokai Tenkaichi to modernity. Recently, the developers confirmed the return of one of the most beloved and, at the same time, feared mechanics by fans.

The video games of the subseries Budokai Tenkaichi are famous for many reasons: from their large roster of characters to their robust combat system. Along those lines, one of the most memorable features is the clashes of blows and energy rays.

In case you didn’t know, when players launch a devastating attack at the same time, a cutscene occurs. Quick Time Events where both players must press and rotate the analog stick as quickly as possible to win the match and deal massive damage to their opponent. It’s a simple mechanic that’s infamous for breaking controls and numbing your hand.

Many fans believed that Dragon Ball: Sparking! ZERO I wouldn’t have that system; however, Bandai Namco and Spike Chunsoft have just confirmed their return.

Related Video: From Worst to Best – Dragon Ball Games

Dragon Ball: Sparking! ZERO will have a classic control scheme

The companies in charge of the project have just published a Beginner’s Guidewhich briefly discusses some of the features of the new release. For example, it delves into the meaning of the HUD icons and some are explained basic mechanics.

In the article, the developers confirmed that Dragon Ball: Sparking! ZERO will have 2 types of control: the Standardwhich is the new scheme that was designed specifically for this new release; and the Classicwhich is inspired by the one used in previous games in the series Budokai Tenkaichi.

Dragon Ball: Sparking! ZERO will have 2 types of controllers

The guide reveals that the control scheme affects how Quick Time Events work. While in the standard one you have to press buttons at the right time when a clash of energy beams or hits occur, in the classic one you need to quickly turn the analog joystick to win.

While the return of this mechanic will bring joy to many, it’s easy to assume that others are already worried about the well-being of their controllers. Of course, those who opt for the new control system have no reason to fear.

With the classic control, we will have to turn the stick to win the power clashes.
With the classic control, we will have to turn the stick to win the power clashes.

Spike Chunsoft also revealed that each character in Dragon Ball: Sparking! ZERO will have a statistics treewhich indicates the power of their energy attacks, the damage their hits cause, life points, etc. In addition, he confirmed that players will be able to customize the appearance of the fighters with additional skins.

While changing outfits doesn’t affect stats in most cases, some outfits can change your moveset. It’s also possible to equip accessories specific to partially modify the appearance.

We will be able to change the costume of some characters from Dragon Ball: Sparking! ZERO
We will be able to change the costume of some characters from Dragon Ball: Sparking! ZERO

But tell us, are you happy or worried about the return of classic QTEs? Let us know in the comments.

Dragon Ball: Sparking! ZERO will be available from October 11th. Visit this page to read more news related to it.

Related Video: We Need to Talk About DRAGON BALL: Sparking! ZERO….

Fountain



Source link