DirectStorage is a Microsoft technology released in mid-March this year, with support for Windows 10 and Windows 11, with which game developers can take advantage of the speed of current SSDs and communicate directly with the GPU, freeing the CPU from cycles to transmit data between storage and graph. This results in faster loading of textures, avoiding those annoying timeouts where high-quality textures appear in the environment of certain games.
Now, as we had already mentioned, those from Redmond have officially released the new DirectStorage 1.1 version that adds the possibility of decompressing data from NVMe SSD storage directly with the GPU, improving loading times even more by not having to go through the CPU and implementing a new “GDeflate” compression system created by NVIDIA but Also compatible and adopted by Intel and AMD graphics in their next drivers. This system takes advantage of the great parallel calculation power that GPUs have.
The DirectStorage 1.1 API is already available, and both AMD, NVIDIA and Intel already have beta drivers to add support to their graphics cards, so we will soon be able to take advantage of this new technology to save loading times in games.
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Antonio Delgado
Computer Engineer by training, writer and hardware analyst at Geeknetic since 2011. I love to gut everything that passes through my hands, especially the latest hardware that we receive here to review. In my free time I mess around with 3d printers, drones and other junk. For anything here I am.