Gaming

AMD has released Driver Experiments, a utility for developers with low-level access to the GPU


AMD has released Driver Experiments, a utility for developers with low-level access to the GPU



Often, the drivers include optimizations for different gamesan adjustment that the developers of these drivers themselves are responsible for. But so that game developers can also offer these types of optimizations and even give solution to some of the known issues we encountered with each release, amd has launched the Driver Experimentswithin the AMD Radeon Developer Tool suite.

With this new option within the AMD suite, the game developers themselves can optimize themtaking work away from driver developers. It can also help game developers find problems that may arise with a new version of drivers or in a game update itself. This new feature will give access to more options at a lower levelbeing able to modify options without having to resort to changing your codesuch as disabling ray tracing directly on the GPU or even disabling vertical sync.

Geeknetic AMD has released Driver Experiments, a utility for developers with low-level access to the GPU 1

Some of these included options are:

  • Disable support for mesh shaders.
  • Disable ray tracing support.
  • Disable variable rate shading.
  • Disable support for working with graphics on the GPU.

A tool that not intended for end usersand intended solely for internal testing, as well as for the development of optimizations and improvements in games. These types of modifications by inexperienced users can lead to errors in the system.

Driver Experiments is available for Windows 10 and 11 operating systems that have AMD Software version: Adrenalin Edition 24.9.1 or higher and that have an AMD Radeon 5000, 6000 or 7000 series graphics.

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Article Editor: Juan Antonio Soto

Juan Antonio Soto

I am a Computer Engineer and my specialty is automation and robotics. My passion for hardware began at the age of 14 when I broke down my first computer: a 386 DX 40 with 4MB of RAM and 210MB of hard drive. I continue to give free rein to my passion in the technical articles I write for Geeknetic. I dedicate most of my free time to video games, contemporary and retro, on the more than 20 consoles I have, in addition to the PC.

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