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AMD FSR 3.1 is now available, initially coming to 5 games and soon to be available in 60


AMD FSR 3.1 is now available, initially coming to 5 games and soon to be available in 60



Announced last March, AMD FSR 3.1 includes some improvements to be able to take advantage the full potential of this scaling technology from AMD. The version AMD Fidelity FX Super Resolution 3.1 has improvements compared to the previous version 3.0, as a higher quality images in each presetin addition to a new Native AA mode Similar to NVIDIA DLAA. AMD FSR 3.1 It is now available and will arrive at 60 games.

Geeknetic AMD FSR 3.1 is now available, initially coming to 5 games and soon to be available in 60+

This is what AMD has announced, available From now on this version FSR 3.1 arrives in 5 games among which are Horizon Forbidden West Complete Edition and Ratchet & Clank: Rift Apartand will soon also be available in God of War Ragnarok. Version 3.1 of the SDK AMD FSR will be Available on GPUOpen this monthLet’s remember the new features included in AMD FSR 3.1:

  • Improved scaling of the different modes, where temporal stability has been improved, reducing flickering and brightness. Ghosting has also been reduced with better detail in the images.
  • It has also been Improved frame generationalready included in AMD FSR version 3.0. Frame generation now works with other technologies such as NVIDIA DLSS and Intel XeSS.
  • It has been Simplified the update from the FSR API for developers and has been added support for Vulkan and Xbox Game Development Kit.

Geeknetic AMD FSR 3.1 is now available, initially coming to 5 games and will soon be available in 60 2

So you can see the Differences between AMD FSR 2.2 and this new version 3.1AMD has left us a comparison video that you can watch below.

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Article Author: Juan Antonio Soto

Juan Antonio Soto

I am a Computer Engineer and my specialty is automation and robotics. My passion for hardware began at the age of 14 when I gutted my first computer: a 386 DX 40 with 4MB of RAM and 210MB of hard drive. I continue to give free rein to my passion in the technical articles I write on Geeknetic. I spend most of my free time playing video games, both contemporary and retro, on the more than 20 consoles I own, in addition to the PC.

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