Intel has explained its plans to bring Path Tracing to all its GPUs based on neural rendering to speed up this type of calculation.which currently require enormous computing power to run, yet are still not capable of providing a fully satisfying experience.
Mainly, the advances that have been made in terms of technology have to do with the compression that can be done in this technique, being able to reach compression ratios of 70 to 90 percent compared to native Path Tracing enginesso that we would find good performance on low-end cards, and spectacular performance on flagships.
Intel also explains that you are considering making your cross-brand compatible neural rendering system workso like XeSS, this could work on both Intel and NVIDIA and AMD GPUsunlike NVIDIA’s advancements that are generally reserved for its own hardware.
Thanks to this, we could see how both Intel processors and AMD APUs receive a breath of fresh air together with XeSS/FSR, thus allowing to play latest batch games on low-end hardware without sacrificing too much the performance or the visual quality of our games.
End of Article. Tell us something in the Comments!
Jordi Bercial
Avid technology and electronics enthusiast. I tinkered with computer components almost since I could walk. I started working at Geeknetic after winning a contest on their forum for writing hardware articles. Drift, mechanics and photography lover. Do not hesitate and leave a comment on my articles if you have any questions.