what would become of freefire without their characters? The developer Garena usually updates them so that the games are fairer and adds some others to refresh the dynamics of the games. The new update has made changes to the statistics of the skills, so you will have to rethink your tactics on the battlefield. We tell you which are those buffed and nerfed characters so you can be careful in your next games.
The ability of Dimitri, Creative Heartbeat, now creates a 3.5 yard radius heal area. Inside, the user and his allies recover 10 HP/s. Help will be activated automatically when needed. The zone lasts 12 s. The effects of helping teammates can be enhanced with other abilities. Cooldown: 60s.
thiva, on the other hand, through the Vital Vibrations ability, will increase the speed of helping teammates by 70%. Cooldown: 60s. Helped teammate recovers 100 HP in 3s.
capella he’s not far behind with his Healing Song ability. When assisting a teammate, she grants them an 80 HP shield and 10% increased movement speed. The buff’s effects are reduced for 4s after a successful assist. Reduces the bleeding rate of downed teammates by 35%. The effects do not stack.
The Healing Touch of olivia Now distributes 80% of your single-target healing effects to teammates within 10 yards.
Balance adjustments for Free Fire characters
Tatsuya – Rebel Attack
Dash forward at high speed for 0.3 seconds. This ability can stack up to 2→3 uses, with a 5→1s cooldown between each use. Stroke reset time 60 → 45s.
Clu – Step Tracker
Locate enemy positions within a 65m radius that are not prone or crouched. Lasts 10 sec. Enemy positions are shared with teammates. Cooldown: 50 → 45s.
Homer – Shock Senses
Releases a drone towards the nearest enemy within a frontal distance of 100m, creating a 5 → 3m diameter pulse explosion that reduces movement speed by 60% and fire speed by 35%. Lasts 5 sec. Deals 25 DMG. Cooldown: 90s.
Skyler – High Rhythm
Unleashes a sonic wave forward for 100m. The wave explodes, dealing damage to Gloo Walls within 3.5 → 4m over 4 → 5s. Cooldown: 50 → 45s.
K – Teacher of Everything
Max XP is increased by 20 → 50. Jiu-jitsu Mode: Allies within 6m gain a 600% increased XP conversion rate. Psychology Mode: Recovers 3 XP every 2s, up to 250 XP. Mode Change Cooldown: 3 → 6s.
Iris – Icebreaker
For 15s, successfully shooting a Paredes Gloo will mark enemies within 7m and penetrate the Paredes Gloo to deal damage to marked enemies (the damage dealt will be less than normal). Effective on 5 → 3 Gloo Walls at most. Cooldown: 60s.
Hayato-Bushido
With every 10 → 13% decrease in max HP, armor penetration is increased by 5%.
Andrew – Armor Specialist
Armor durability loss is decreased by 20 → 25%.
Andrew ‘The Unstoppable’ – Pack of Wolves
Awakening: Armor damage reduction increased by 11 → 20%. 15 → 10% additional damage reduction for each teammate holding this ability.
Raphael – Silent Death
When using Snipers and Marksman Rifles, the firing sound is silenced and enemies knocked down by the user bleed 90 → 85% faster.
Alvaro ‘The Explosive’ – Divided Bombardment
Awakening: 1s before detonating, the grenade produces 3 extra grenades, which can deal 30 → 20% damage of its original.
More skill adjustments
- Homer: Shock Senses can now trigger Hacker’s Eye.
- Clu: When located by Step Tracking, a notification will be displayed on your minimap and in the center of your screen.
- Falco – If any of your teammates equip Fun on the Horizon, a notification will appear on the eject button.
- Mr. Wagger: In Battle Royale, gives the player 200 Gloo Creator EXP after 200s in a match.
Tips for choosing the ideal Free Fire skill
each character of freefire has a unique ability. The key is to match said ability to your play style. Some characters are designed to focus on early combat while others are more defensive by offering energy fields or extra health for a limited time.
Besides, you don’t play alone freefire. When you are in a team, the selection of the character goes through the evaluation of the abilities of the rest. A good combo of skills can mean victory before starting the fight. The key is coordination and communication so that each member knows what to do.
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