In Warhammer 40,000: Boltgun, players take on the role of a seasoned space marine who embarks on a dangerous mission across the galaxy to combat daemons and the warriors of Chaos. To finish off the heretics and comply with the Emperor’s wishes, our protagonist arranges the imperial arsenal with which to make his way “among a storm of spritespixels and blood, all wrapped in the purest environment of the shooter years ago.” Despite the fact that everything in this title has the aroma of the 90s, inside it hides modern technology and game concepts adapted to our time.
just like any other shooter From yesteryear, in Boltgun enemies will appear out of nowhere and try to finish the player off in the best way they can. This does not change in the Auroch Digital game, there are classic locations with enemies waiting their turn, but we also have areas where the marine will face off against waves of heretics that arise dynamically “thanks to an intelligent system, with opponents acting looking for the most interesting positions.” to challenge the player,” explains designer Grant Stewart.
“In those situations, the designers choose the enemies through a node graph and build the challenge by escalating encounters,” adds the designer. “Then they populate the combat arenas with spawn points, locations in the world where enemies can spawn. Also with zones, areas that regulate towards which positions the enemies should try to advance during combat. As the fights unfold, the AI tries to find the most suitable area and strives to reach it to attack the player.
Regarding the graphic aspect, Warhammer 40,000: Boltgun is halfway between the current 3D models and the sprites. Boltgun emulates the aesthetic of yesteryear by making use of a hybrid system that employs modern software and techniques, including the popular Unreal Engine graphics solution.