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Unreal Engine is updated to version 5.2 with new features such as native support for Apple Silicon


Unreal Engine is updated to version 5.2 with new features such as native support for Apple Silicon



epic games not only have one videogame store that offers us free titles every week. It also has a well-known game engine, Unreal Enginethat now has been updated to version 5.2. In this new version, some changes have been introduced that will allow developers to obtain better performance when it comes to create more realistic and higher quality scenes for games.

Geeknetic Unreal Engine is updated to version 5.2 with new features such as native support for Apple Silicon 1

One of the novelties is the Procedural Content Generation Framework (PCG), which will allow it to be used within Unreal Engine. With these tools you they will be able to populate big scenes allowing you to create large worlds quickly, will allow run it in real timeeven within a game, to see the reactions to changes. has also been added substrate Which will allow create materials to enhance the appearance of objects also in real time. Substrate is specially designed for modify layers how to add liquid on metal

Geeknetic Unreal Engine is updated to version 5.2 with new features such as native support for Apple Silicon 2

Another novelty is the support for Apple Silicon natively for better experience with these processors. New sample ML Deformer, which will allow you to create muscular characters powered by machine learning to give more realism, even marking them under the clothes giving the character more realism.

Geeknetic Unreal Engine is updated to version 5.2 with new features such as native support for Apple Silicon 3

In addition to these outstanding novelties, others are included that we can see in the release notes.

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Article Editor: Juan Antonio Soto

Juan Antonio Soto

I am a Computer Engineer and my specialty is automation and robotics. My passion for hardware began at the age of 14 when I gutted my first computer: a 386 DX 40 with 4MB of RAM and a 210MB hard drive. I continue to give free rein to my passion in the technical articles that I write at Geeknetic. I spend most of my free time playing video games, contemporary and retro, on the 20+ consoles I own, in addition to the PC.

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