“We have made it possible for more than 3,000 games from independent developers, more than the total number of titles released on Xbox and Xbox 360 combined, to come to Xbox, we have added more than 5,000 developers to the program and we have paid developers more of 4,000 million dollars”, says Chris Charla, head of the ID@Xbox program. “Four billion dollars is a lot of money. It is a testament not only to the power of video games as a form of entertainment, but also to the power of independent developers, their fans and gamers. […]”.
A year ago, the total revenue generated by ID@Xbox partners was $2.5 billion. The number of games has not changed since then and is still over 3,000. As a curiosity, 39% of the titles released through ID@Xbox over the last ten years are action-adventure, 13% platform, 11% simulation or strategy, 9% puzzle and 7%. % are shooter.
ID@Xbox has been the platform used by games like Dead Cells, Tunic, Cuphead, Inside, Hades, Slime Rancher 2, Untitled Goose Game and Celeste to reach Xbox. The ID@Xbox program is not only a gateway that facilitates game distribution to make it an easy process to complete, but also offers technical support. This initiative seeks to meet the needs of independent developers and the feedback It’s very important. One of the new options is a desktop publishing program to release the games in physical format that is still in a pilot phase with a limited number of participants.