Gaming

Does Call of Duty have a future on Nintendo? Microsoft promises to change it

The Wii and DS era was one of the best for Nintendo and CoD

call of duty is the quintessential shooter and one of the biggest franchises in the industry. Despite this, it is completely absent from Switch, a console with a gigantic user base and an indisputable dominance in the market. Whether for technical or commercial reasons, Nintendo systems have never been fertile ground for the franchise or an option for its fans to enjoy in optimal conditions.

It seems that this will change radically, as Microsoft signed an agreement with Nintendo so that call of duty reach your systems over the next 10 years. It’s a very promising deal, as it guarantees not only simultaneous releases, but also content and feature parity. What implications will this agreement have for the relationship of call of duty with nintendo? Next, we analyze it.

Related video: From the best to the worst call of duty


call of duty and Nintendo, a relationship full of limitations

The relationship between call of duty and Nintendo began in 2004, when Activision decided to take advantage of the potential of the GameCube to launch Call of Duty: Finest Hour. The saga had limitations in the Japanese company’s systems since then and this remained a constant. In this first case, the version of Finest Hour for the GameCube it lacked the online multiplayer that was available on the PlayStation 2 and Xbox.

Later, Activision decided to leave out of Nintendo call of duty 2but threw Call of Duty 2: Big Red One on GameCube, a spin off that expanded the second installment. Then came the golden age of the Wii, a system that was a phenomenon and outsold its competitors despite its technical limitations. Motion controls were the perfect excuse to try your luck with the franchise, and that’s how Activision launched call of duty 3, CoD: Modern Warfare – Reflex Edition, CoD: Black Ops, CoD: Modern Warfare 3among other games in the saga.

At the same time, Nintendo was the leader in the handheld console market, which encouraged Activision to release at least 4 titles in the series on the Nintendo DS. Yes, the franchise has had a presence for years in the house of Mario and Zeldabut always offered diluted experiences compared to those of other systems.

There was no total parity of content, functions or quality in terms of graphics. On the other hand, the developers were forced to comply with the demands of the hardware: less power, movement controls, touch functions and the use of 2 screens, for example. This generated different development processes that forced studios to have divisions dedicated to Nintendo versions, and for this reason the franchise never really took off in the Japanese company’s ecosystem.

The Wii and DS era was one of the best for Nintendo and CoD

Then came the Wii U, one of the biggest flops in Nintendo’s history. Activision and its studios had to adapt again to a hardware full of peculiarities of operation, power and controls. As a product of this effort, players were able to enjoy Call of Duty: Black Ops II and Call of Duty: Ghostsreleases that marked the end of the relationship between the franchise and the company.

It all ended in August 2014, when Activision and Sledgehammer Games announced that Call of Duty: Advanced Warfare It would not have a Wii U version for commercial reasons. It was a blow to Nintendo, its community, and, of course, its troubled console. Nintendo lost the support of one of the most important third-parties and was left without one of the industry’s banners. CoD: Advanced Warfare It did not reach Wii U despite being an intergenerational title for PS4, PS3, Xbox One and Xbox 360, which showed the lack of interest in the Nintendo console.

“We are not developing a Wii U version. It was a business decision by Activision to focus on Xbox One, PS4 and PC. Another study is taking care of the current generation. Wii U was not in the key business plan. So he was off our radar.” he claimed Michael Condrey, co-founder of Sledgehammer Game.

Later, Activision clarified that their games would continue to come to Nintendo consoles because they considered it an important partner. The study half kept its word, because since then call of duty it’s been out of their systems and hasn’t made it to Switch, despite being one of the best-selling consoles in recent years.

The relationship ended with Wii U and its failure
The relationship ended with Wii U and its failure

A historic agreement that benefits Microsoft and… what about Nintendo?

call of duty is a central issue in everything related to buying Activision Blizzard. Regulators fear that Microsoft will take advantage of the acquisition to harm competition in 2 ways: by depriving other companies of the franchise as such or by offering them inferior versions of the games, that is, without parity.

To end this problem, Microsoft signed a binding contract that requires it to carry call of duty to Nintendo systems for the next 10 years. The agreement guarantees simultaneous launches with those of Xbox and, even more important: equality of content and functions. With this, Microsoft gains ground before regulators for 2 reasons: the alliance is proof that it will not fall into anti-competitive practices once it is the new owner of Activision Blizzard, at least not for a decade. The second reason is that Microsoft clarified that the agreement to carry call of duty more systems will be possible if the purchase is approved, putting regulators between a rock and a hard place.

and nintendo? What do you get out of all this? The Japanese company and Switch have shown that they do not need a franchise the size of call of duty to succeed big. Its hybrid system is on its way to becoming the best-selling console in history, and even so, no game in the series is available in its catalog. Without a doubt, his arrival will be very well received by many players, but the reality is that there are many doubts in the air, especially due to the potential of Switch and Activision’s development approach, which focuses on PS5, Xbox Series X | S and PC.

Despite the above, the agreement with Microsoft may be fruitful for Nintendo. It guarantees you one of the strongest franchises in the industry for the long term, which can strengthen your game offering for future consoles and reach an even broader spectrum of players. On the other hand, it will reactivate the relationship with call of duty from a new perspective, where parity is essential.

This opens the doors for a Nintendo console to finally have a call of duty done and right, that meets the expectations of the fans and that is equal to the rest of the versions, at least in content and functions. Now, will this be possible or will Nintendo’s hardware continue to be a limitation in technical terms?

Will Switch and future Nintendo consoles be able to call of duty?

Microsoft will carry the following call of duty to Nintendo systems, but the thing is, he hasn’t said how. The developers have worked some miracles to bring certain games to Switch, but that has meant major tweaks and cutbacks. The hybrid console has titles like Overwatch 2, Apex Legends and Fortnite, but they are somewhat diluted versions. A more extreme case is that of FIFAwhich simply forgoes content parity to deliver almost one copy of the same game every year.

Will something similar happen with call of duty? Will the developers be able to carry some of the requirement and size of Warzone to a hardware like Switch or a little more powerful? Brad Smith, president of Microsoft, pointed out that the games will run as “expected”, but his statement leaves more questions than answers. For his part, Phil Spencer, head of Xbox, gave us an idea of ​​how it will work. From his perspective, Minecraft it has given them the necessary experience to work with different environments and platforms, so they will have dedicated teams to carry call of duty to Nintendo.

On the other hand, it is also not clear what the successor to Switch will look like. There is the possibility that Nintendo opts for a more powerful system or with cutting-edge technology that opens the doors to call of duty and other major third-party games. An alternative would be the use of the cloud, technology where Microsoft has a great lead with services like Xbox Cloud Gaming.

For now there is nothing defined and there are still many questions in the air: do Nintendo players really want to call of duty? What will happen if the saga offers only diluted and disappointing experiences? Will Microsoft be able to deliver on its long-term parity promise? It seems that it is still too early to tell.

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