Gaming

TSMC gets up to 80% success rate on its 3-nanometer process


TSMC gets up to 80% success rate on its 3-nanometer process



TSMC it has started with a bang manufacturing with 3 nanometer technology, even with a huge celebration party that took place at the end of last month. This advanced 3 nanometer node will provide benefits to the company with which they intend to alleviate the hard year that is predicted for this 2023. According to we read in Business Nextthe throughput rate of this first mass production under the 3 nanometer node is higher than expectedwhich offers an advantage over other manufacturers.

Geeknetic TSMC achieves up to an 80% success rate on its 3-nanometer process 1
Image provided by TSMC

This translates into that Most Qualcomm Snapdragon 8 Gen 3 chips will be made by TSMCsince its main rivals have not achieved such a strong and reliable 3-nanometer process since the first mass production.

TSMC is said to have a rate of return between 60% and 70% for this 3 nanometer process, other analysts say that exceeds 70% reaching 80%. As a reference, a mature and experienced node such as the 28-nanometer one has a performance rate of over 80%, so we are looking at very good figures for this initial process that will even improve over time. Its competitor, Samsung, has had problems with manufacturing at 3 nanometers, obtaining very low rates of 20%forcing to find a solution to the problem in order to compete with TSMC.

Geeknetic TSMC achieves up to 80% success rate on its 3-nanometer process 2
Image provided by TSMC

With this high success rate, the main clients that will use this node which are Qualcomm and Apple will obtain a greater benefit since in addition the 3 nanometers offer a 60% more logic density with a clower consumption up to 35%. But they will also have to face the price of these wafers, something that will surely have an impact on the price of the final product, with the user having to assume a higher cost.

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Article Editor: Juan Antonio Soto

Juan Antonio Soto

I am a Computer Engineer and my specialty is automation and robotics. My passion for hardware began at the age of 14 when I gutted my first computer: a 386 DX 40 with 4MB of RAM and a 210MB hard drive. I continue to give free rein to my passion in the technical articles that I write at Geeknetic. I spend most of my free time playing video games, contemporary and retro, on the 20+ consoles I own, as well as my PC.

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