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I played God of War Ragnarok on PlayStation 5 and I wasn’t surprised, but don’t get me wrong, the feeling is for a reason and it’s more because Santa Monica Studio isn’t looking to reinvent the wheel. However, the feeling is still powerful, brutal and full of adrenaline. I will share my first impressions with you right away. God of War Ragnarok.
Let’s start with the visual section, God of War Ragnarok it looks simply spectacular. It does not skimp on using all the graphic power of the Sony console to be a title according to the current era; however, there is little variation, since it maintains the original artistic line. After all, it’s still a PlayStation 4 game.
In addition, it has several visual modes. For example, it has modes that favor resolution and performance, both with options for high frame rates per second. In this way, it is possible to play at 4K with 30fps or, if your monitor allows it, more or less 40. On the performance side, the option to prefer more fps is added, so you can go up to 120 as a goal. Without a doubt, many options for the player obsessive with his visual experience.
Of course, welcome options are added, such as camera shake reduction, motion blur, film grain, and tons of accessibility options. God of War Ragnarok It comes loaded with accessibility aids in a similar way to other deliveries such as The Last of Us Part II. For example, there are high contrast modes, aids to simplify certain interactive elements, sound and visual signals, and much more. Perhaps they are options that could go unnoticed by the common player, but their inclusion is welcome so that the trip is to the liking of those who need these options. A great success by Santa Monica.
Next we have the combat and, as expected, it is brutal. Skill trees that are unlocked with experience points return. The important thing this time around is that you can turn unwanted abilities on and off to maintain the combat style you like best. Also, it’s nice to see your powers get more powerful as they’re used. This reinforces the dynamic gameplay loop that draws you in during combat.
The line imposed by the past delivery, of weak and strong blows, remains. The strikes are spun with great impact and flow; so the answer is extremely positive and powerful. Seeing Kratos take his ax with 2 hands and smash it deep into an enemy skull is an action we will NEVER get tired of seeing.
The variety of enemies was heavily criticized in the last installment, so there is doubt about how it will be in Ragnarok. What I was able to notice is that there are plenty of clashes against low-level vermin and vermin. It was tiring stopping to fight them; Come on, I control the god of war, I want a challenge of the right level! Other than that, I was able to pick off a few varieties of enemies that follow the past formula of melee warriors and warriors that attack from a distance. I also faced some mini bosses. Initially, I found its variety adequate; it shows that now it won’t be giants, trolls and elementals all the time, but we are cautious about diversity.
In short, the impression so far is that Santa Monica did not try to reinvent the wheel. What if it worked perfectly? Instead, what is perceived is that they dedicated themselves to greasing it so that it rolls perfectly.
Let’s get to exploring. After an introductory sequence, the script leads to a location very similar to the realm of Midgard in the original game, in that you explore it with a boat and can either explore the side quests or follow the main quest. Again, the exploration and reward fundamentals of the original installment remain intact.
The rule is that any deviation is rewarded, so your curiosity is encouraged to stray from the main path. Of course, first you will have to pass the environmental puzzles that worked very well in the previous installment; Obviously, there are changes that I can’t tell you about in detail yet.
“It is a direct sequel after all”
On the other hand, Kratos is perceived as agile when exploring the environments thanks to the new functions that his equipment has.
In short, the exploration of the environments, along with the environmental puzzles that hide all sorts of chests with rewards, follows in the vein of the previous game and leaves a positive impression overall.
As they say: “if something ain’t broke, don’t fix it”. It seems that this was Santa Monica Studio’s mantra when developing the game, as it closely follows the experience that established the 2018 title; after all it is a direct sequel. We assure you that the first impression is extremely positive; God of War Ragnarok It will be a wild and explosive title, with plenty of room for improvement in other areas, but that remains to be seen. Everything seems to indicate that the absence of Cory Barlog from the director’s chair should not be an aspect that keeps you up at night.
Are you excited for Kratos to return to Atreus’ side? Are you going to play it on day 1? Do you think he will be a Game of the Year contender? I want to read you in the comments and stay on LEVEL UP because I will have the full review soon.