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God of War Ragnarök: accessibility is so detailed that it even alters the gameplay

Although several companies will not go to gamescom 2022, Ubisoft confirms attendance

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Accessibility in video games has improved a lot mainly in the last decade. There is no doubt that PlayStation Studios has shown its great commitment in this matter and it has been proven with its recent exclusive releases. Of course, these studios plan to continue this effort and redouble it. As the most recent sample is God of War Ragnarokwhich will include accessibility options that will be so relevant to the degree that they will alter the gameplay.

SIE Santa Monica Studio had already anticipated that God of War Ragnarok It would not be the exception of the list of exclusive PlayStation games that will have deep accessibility options, and that would include more than 60.

Although the developer has presented gameplay of the long-awaited project, it has not delved into the accessibility options, but it has just taken a look and apparently they will be so relevant and useful that fans will appreciate it.

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The accessibility options God of War Ragnarok they will be very deep

SIE Santa Monica Studio would have taken seriously the commitment to accessibility promoted by PlayStation Studios, as a new gameplay lets us see that there will be accessibility options that will affect the gameplay.

In case you don’t know, it is common for studios in games, keeping in mind people with some impediment to enjoy them, include visual or auditory options to distinguish some gameplay elements.

It is normal to think that God of War Ragnarok will also include similar options, but there will also be some that will have a direct impact on mechanics and gameplay.

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According to Mila Pavlin, head of user experience design at SIE Santa Monica (via Game Informer), the developers focused on 4 key aspects: vision, hearing, motor skills and cognitive understanding.

As an example, it can be seen in the preview gameplay that, depending on the option that the player chooses, some bells will move for a longer time, causing the sound they emit to last longer, which can help people who have difficulty distinguishing said sound.

The study will also use the DualSense, because in the gameplay we can see that the player will be able to map the touch panel to carry out commands or functions within the game, such as making Kratos turn quickly, push with the shield, apply contrast and even unleash Kratos’ Spartan Rage ability, depending on the user’s preference.

We will share all the information when SIE Santa Monica delves into the subject of accessibility.

What do you think about accessibility in God of War Ragnarok? Tell us in the comments.

God of War Ragnarok It is in development for PlayStation 4 and PlayStation 5 and will debut on November 9. You can find more news related to him if you visit this page.

Related video: God of War Ragnarok – First Trailer | PlayStation Showcase 2021

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