We are just over two months away from the launch of ‘Assassin’s Creed Shadows’. The highly anticipated installment will be available from next month November 15thand it will do so with an interesting peculiarity: it will be the first title in the saga developed for the current generation of consoles and, in addition, it will arrive with the PS5 Pro Enhanced label.
The countdown is on, but Ubisoft hasn’t wanted to miss the opportunity to release a new trailer for the game. It’s a preview that invites us to contemplate a feudal Japan full of assassins, in different seasons of the year and with its two protagonists, the samurai Yasuke and the ninja Naoe. All where the graphic quality is at the forefront.
A game where the visual experience is key
The graphical leap that ‘Assassin’s Creed Shadows’ promises comes from a series of new processes and technologies. They say that In previous installments of the franchise, the lighting did not adapt to environmental changes. This installment, however, seeks to make a significant leap at the lighting level with new processes.
Ubisoft has used ray tracing so that lighting not only appears realistic, but also changes when doors break or it projects through bamboo trees or market stalls. The lighting “interacts with objects and adjusts accordingly,” they say.
Micropolygon technology also comes into play, making the work of developers easier while offering accurate visual representations. without overloading the GPUFor example, a building that is far away from the game character does not need the same quality as objects that are close by.
In this sense, when the character approached, the building showed higher quality models. Micropolygon technology eliminates this need. The combination of these features should sustain a visual leap worthy of the new console generation.
Images | Ubisoft
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