ARM has announced its technology ARM Accuracy Super Resolution or ARM ASR, the umpteenth rescaling technology that allows for more FPS by rendering games at a lower resolution and then, through different filters and processing, generating a higher resolution image at a lower computational cost without affecting the graphic quality too much.
Thanks to AMD FSR It has been released in Open Source in its various versions, including the latest FSR 3.1 through the GPUOpen initiative, ARM has been able to take this technology and adapt it to its chips to achieve a rescaling solution that works on smartphone GPUs without the need for high resource consumption.
It thus joins companies such as NVIDIA with its DLSS, AMD itself with FSR, Intel with its XeSS or Qualcomm with Game Super Resolution.
In the case of ARM Accuracy Super Resolution, We have a simpler rescaling system that requires less resources than the PC versions, achieving a simplified version of AMD FSR 2.2 optimized for ARM architecture GPUs and CPUs.
This technology not only serves to improve performance in games and applications, but can also be applied to reduce consumption, a key aspect in smartphones.
Like FSR 2.2, ARM ASR will be released under the MIT open source license, making it deployable by developers and chip companies without the need for licensing fees.
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Antonio Delgado
Computer Engineer by training, editor and hardware analyst at Geeknetic since 2011. I love to dissect everything that passes through my hands, especially the latest hardware that we receive here to do reviews. In my free time I tinker with 3D printers, drones and other gadgets. For anything you need, here I am.
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