Gaming

“They are like tutorials”, Sakurai criticizes boss fights in Nintendo games

Sakurai continues to give something to talk about on his YouTube channel

We receive interesting news related to Masahiro Sakuraisince the Japanese talked about boss battles in Nintendo games and revealed some points that he does not like, to such a degree that I even compare them to tutorials.

As you surely remember, the person responsible for the games Super Smash Bros. has been sharing different material on his channel Masahiro Sakurai on Creating Games for almost 2 years, all to help and give advice to those interested in developing video games.

Sakurai continues to give something to talk about on his YouTube channel

However, there are some occasions in which he shares certain somewhat controversial statements in his content, so he immediately becomes the center of attention for the Nintendo community.

Now, Sakurai highlighted the boss fights in Nintendo games and said that they seem similar to a tutorial, which is why he revealed that he prefers deliveries that offer more strategic freedom.

“The strategy for beating bosses tends to be very defined. Something like hitting an enemy’s eye at the right time and then slashing them with your sword while they are stunned. These are strategies that have been carefully designed by the game’s creators. But as a player, I think I’d rather have the freedom to choose how to fight. A strategy that feels mandatory is almost like a tutorial in a sense. You can tell that someone thought about the battle and that’s one of the reasons why these games. “They are so popular, but personally speaking, I don’t want games to tell me exactly how to play. Still, it’s a valid way to create a game,” said the creative.

It is worth mentioning that said declaration of Sakurai It was in one of his most recent videos, where he sought to delve deeper into the difference between boss fights that require an established strategy and those that allow the player to experiment in different ways.

Because of this, the Japanese gave an example of the freedom he refers to with sagas like Castlevaniafrom Konami, but acknowledged that Nintendo has also begun to implement it with specific cases such as The Legend of Zelda: Breath of the Wilda game that “renewed the traditional conventions of Zelda“.

We invite you to learn more news about the Japanese and his channel Masahiro Sakurai on Creating Games in this link.

What do you think of what the creative said? Tell us in the comments

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