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One of the best games that the Nintendo GameCube offered at the time was The Legend of Zelda: The Wind Waker, which divided opinions due to its peculiar graphic style. Said feature not only surprised the community, but it seems that Shigeru Miyamoto did not like it at first either.
As you surely remember, those responsible for The Legend of Zelda They decided to change the realistic graphics seen in the Nintendo 64 era, for something much more cartoonish in the 128-bit era, using so-called Cel-shading for Link’s adventure in a flooded Hyrule.
It is because of this that, in some recent translations of old interviews, it has just been revealed that Shigeru Miyamoto did not like the art style of The Legend of Zelda: The Wind Waker and even asked to change.
These translations were shared by DidYouKnowGamingwho published that the Japanese originally planned to improve the graphics of The Legend of Zelda: Ocarina of Time Y The Legend of Zelda: Majora’s Mask for the Nintendo GameCube game.
However, and after a member of the team designed the image of Toon Link, all his teammates were fascinated and little by little the idea was consolidated.
According to shared information, these revelations come from old issues of Nintendo Dream magazine, where the director of The Legend of Zelda: The Wind WakerEiji Aonuma, explained that he was sure that Miyamoto would not like the look of the game, so he waited as long as he could to show his progress.
“If I had gone and talked to him early on, I think he would have said, ‘How can that be Zelda?’ It was then that he said something to the effect of: You know, it’s not too late to change course and make a Zelda realistic”.
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However, despite Miyamoto’s doubts, everything followed its course and that delivery is remembered in a good way today with everything and the controversy that its graphics generated at that time.
Are you one of those who was surprised by the graphic style of The Legend of Zelda: The Wind Waker? Tell us in the comments.
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