The metaverse is a reality that came to position itself at an unexpected level, where the main promoters are Facebook, Nvidia and Microsoft. Everything you need to know about it is in https://immediate-edge.co/es/.
There are doubts about its conception and what it represents, it is only known that the Metaverse is the digital representation of a real universe or at least based on the daily reality of people, that is, it transcends the physical to the digital.
It is usually compared to 3D video games, where the appearance and elements could be similar, only that this is being created to satisfy not only entertainment needs but also the development of daily activities such as work, education, health, among many more. .
Virtual reality is the basis of this technological proposal where the main attraction is that its users can establish an effective connection between what happens in the digital environment and the real world, for which the use of VR devices will be necessary.
Health, Culture and Education in the Metaverse
From the moment the proposal for a Metaverse was made known, the diversity of possibilities that its users will be able to have has been made clear.
Interoperability will be the basis for the convergence of various technological platforms that will allow, through the use of avatars, various sectors of daily life to be able to carry out tasks, from the workplace, through academics and investments.
According to recent surveys, a result has been reached that could be quite interesting and that is that more than 60% of European society is familiar with the Metaverse.
This region has shown a positive attitude towards the creation of the Metaverse where they expect the impact of strategies and technologies on daily life to be really interesting.
In relation to the interest that exists with the various areas that the Metaverse could cover, the educational, labor, cultural sectors and everything related to advances in the health sector are found in a fairly balanced margin.
The key to the Metaverse is to be immersive, which is why it will allow the digitization of industries to be promoted, where various tests can even be carried out through avatars before creating a final prototype of a certain good or product, detecting failures and possible failures in time. improvements.
Digital business in Europe
The optimistic vision regarding the implementation of the Metaverse in the world could facilitate the execution of tasks and streamline processes not only in the lives of each user but also at a corporate and industrial level, without leaving aside the benefits at an academic and student professionalization.
The concept of the Metaverse is not yet fully developed as it is intended to cover a significant number of areas that could change the lives of many.
The idea is to collaborate in the configuration of a much more competitive environment where user training is one of the basic aspects, promoting the use of information technologies and technological advances as means of national production.
Among some of the potential businesses that are expected to arise and develop with the introduction of the Metaverse is that of promoting women as a fundamental part of society, endorsing the projects that they propose in the areas of education, technology, health and cultural promotion. , since Spain has quite high income from the concept of tourism.
Boosting the audiovisual sector for the metaverse
The faithful conviction that the European government has that the metaverse represents the social transformation of humanity, means that its main interest is in contributing to the sectors that for the community in general represent the basis of the development of society and are usually health , education and cultural transcendence.
Its support has been based on contributing an amount not exceeding 4 million euros to encourage all those small and medium-sized companies that are in Spain or in the European Union and that wish to join in developing projects related to the Metaverse, Web3 and these three sectors.
The bases of this support focus on the creation of non-fungible tokens and the use of the chain of blocks, in addition to the fact that one of the main engines that drive this initiative is to turn the European country into an Audiovisual Hub.
Conclusion
Technology is leading a large number of markets in the world, which is why adapting to it and promoting advances in favor of a better society are marking the development of countries.
On this occasion, it is Spain that wants to be part of this virtual reality where not only official institutions but also the community may benefit through innovative projects that boost the economy.
Reference
https://cincodias.elpais.com/cincodias/2022/07/09/economia/1657358931_237839.html