Gaming

Path of Exile 2 presents its first major patch with changes to endgame content

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After more than a month of early access and after the holiday break, Grinding Gear Games is now in a position to launch the first major patch (0.1.1) for Path of Exile 2, which will be available this week. The patch has been designed to address issues that can be resolved quickly without creating a new league or a new economy, explains Jonathan Rogers, director of the title. The study has identified more problems than it addresses now, but their solution requires more time.

First, balance adjustments are made to the maps. The epilogue maps have received changes to the number of monsters, chests, essences, artifacts, and other materials to make exploring them more rewarding. Four tower maps have also been added and the available one redesigned “to make playing there less boring”, while the generation of maps with bosses has increased. “The ratio should have been one in four maps, but in reality, the ratio was much lower because some maps couldn’t spawn bosses,” says Rogers.

Regarding the Citadels, they now generate closer to the center of the Atlas, have a visual effect that makes them easier to locate in the fog of war, and offer up to six respawns. Over time, respawns will be added to other content. endgame. On the other hand, we have safes that generate monsters more quickly and a new type of tablet allows bosses to be added to the maps.

At a visual and quality of life level, Path of Exile 2 patch 0.1.1 includes changes to the number of objects on some maps and the modification of certain effects so that they are always visible. Additionally, elemental blast effects have better visibility, linger longer before exploring, and disappear without exploding if a rare monster dies. On the other hand, volatile plants are now easier to see before they explode and the terrain collision issues that existed on some maps should disappear. Loading time when opening the world map and Atlas panel has also been improved.

Finally, mention that with this patch “many uniques” are improved and adjustments are made to make it better to find rares at higher levels.

The effect that allows you to locate the Citadel in the fog of war.

“There are a huge amount of meta-bending changes that we really want to make, and one of the best things that the epilogue is in early access gives us is that we now have a better idea of ​​the power level we want in the characters and how we should balance the bosses and the monsters in relation to that,” says Rogers. “But those changes will have to wait until we are ready to implement a new league containing a new economy to play in. That is still some time away, but in the meantime, we will continue to identify issues that cause frustration and try to address them.”

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